Hey all. I was wondering if anyone can help me out with the grainy shading that Uberenvironment produces? I think it might be the ambient occlusion thats doing it (could be wrong) but the shading in many of my uberenvironement renders are coming out super grainy and messy.. how do I fix this?
I have tied turning the ambient occlusion samples up beyond 120, but it does not seem to eliminate the problem? Heres a cropped piece of something Im in the middle of postworking. The grainy shading Im talking about is pretty noticable along the jaw and on the dark side of the neck.


