Thanks for the replies guys!!!
Well, 2 months is kind of crazy. I’m the kind of creator that makes hundreds of animations a month. In 5 years of animating, I’ve created well over 10 thousand animations. The product I submitted had 77 items with most of those being animations or pose keyframes to build an animation. Within days of sending the submission, I jumped this up to over a 100. I don’t skimp on what I sell, and try to give the customer everything I can think of that they might need for the character. I don’t think my promo images are awesome, but the point is to show what you get, which is the selling point. That said, the promo images are comparable to anything on the site now.
All this brings up a good point. Time and time again I see companies create these long drawn out submission processes. I understand the need to have some quality control, and some regulation of what is on their site. What does not make sense is to create a process that will surely overwhelm your staff, which sounds like what we have going on here. This was the only issue that I saw when reading the submission process, which looks very similar to other sites that sell 3d content. When I look at the Daz Marketplace, I see many of the same creators, who obviously are very capable artists, and don’t actually need much regulation. I would think, that once an artist goes thru a detailed merchant process, than it would make more sense to allow that artist to essentially post products at will. This would lower the overall cost of doing business and bring hundreds of products to the market a month. As it is, what they have done is created a ton of cost to the whole process, which massively takes away from their bottom line. This is probably why taking 50% is needed.
When you create more work for yourself than is actually needed, you also create problems in other areas. Much of this becomes obvious in the support of all those products. If it takes 2 months to submit something, I can’t even imagine how they can handle support. Personally, I’d rather handle the support of my own products. I would never allow a customer to go more than a day without getting back to them and helping or correcting an issue as soon as physically possible. Every minute that you allow your customer to be frustrated amounts to hundreds of dollars in lost sales. Considering that Daz wants to take 50%, this also makes it harder on the merchant to provide that personal support, and it sounds like Daz doesn’t want it’s merchants to even talk to the customers at all. Yes, I understand that there will be merchants that are not so polite, but if that merchant has more control over the issues and recieves a greater portion of the profits, it’s likely they will be much more understanding, and way more knowledgable than some support guy they pulled off the street.
Sorry for the long drawn out comment. I’m really liking DazStudio and I’d love to help them be the leader in 3d content, as well as helping all those creative people out there get the content they need to create amazing videos and promos. That said, It is difficult to imagine a future for me here when, at best, I’ll get a handful of products up in a whole year.