Here’s one that is really stymieing me - looking for some help from the UV experts:)
I made a .50 cal Browning - it consists of 35 separate meshes so that it can be animated.
OK, I’ve UV mapped it in UU3D, which sees each mesh as a group. In order to save on the number of texture maps I’ll need, I have laid out the UV’s so that alike objects are together - this gives me 10 “pages” of maps. In UU3D, all maps have to be stacked, so I’ll have to stack the 10 pages on top of each other.
Normally this is not a problem because I can select an individual mesh in Carrara and export a template of only that part of the map. In this case there are 35 meshes involved and in Carrara you can’t get more than one mesh at a time into the vertex modelling room where you export the template from.
I could do this in Hex by selecting each group of meshes, which would give me the templates I need, but Hex’s template export is very low definition.
There was an application called MapMagic which could extract stacked maps, by royriggs, but that site is down.
Anyone know of a method or application I can use to extract the maps from a stack?