Don’t want to tear my hair out, so I’m asking for a little help
I want to send the standard skin Michael 4++ model to Hexagon. I’ve been opening the model in Daz Studio, saving it, then “Send to Hexagon” with the bridge. Once Hexagon opens with the Michael model, everything looks good. I save it in native format (.hxn). From here it starts to fall apart. After shutting Hex down and reopening it with my model later on, the model object seems fine, but the skin map is skewed all over the model.
The different ways I’ve tried saving in Hexagon so far: 1) Save it immediately in .hxn format. 2) Clicking Validate, then saving. 3) Adding a primitive, then saving. Once I’m done saving (.hxn format), I quit and close Hex.