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Pimp My Prop Now in Store [Commercial}
Posted: 29 December 2012 04:22 PM   [ Ignore ]   [ # 61 ]
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RCT-Spanky - 29 December 2012 04:10 PM

I like the idea at all very much. But some little thigs disturbed me ...

Like in the Fabricator the new texture will be placed on the whole shape of the model as tiled texture, but it doesn’t follow the texture templates mapps like they are created with the UV mapping tools.

What I mean can you see on some pictures of the roof from Storm Castle. The textures doesn’t look seamless at the edges.

That’s something that happens 100 per cent of the time with all shaders except procedurals. There are always tradeoffs, and with shaders this is one of them. Shaders follow the model’s MAT zones 100 per cent. If the maker has used a texture map to apply seamless textures, obviously a shader isn’t going to do that.

It’s up to each person to decide whether or not the benefits of using shaders in this way out weigh any negatives.

There is absolutely nothing I can do about this. Sorry.

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Posted: 10 January 2013 12:06 PM   [ Ignore ]   [ # 62 ]
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Wow, much cheaper than i was guessing it was going to be

thanks

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Posted: 10 January 2013 12:47 PM   [ Ignore ]   [ # 63 ]
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Marieah - 19 December 2012 06:43 AM

I thought it was about time I had another WIP thread

I didn’t think of that before, but I saw it on the promos, so I had to look at the WIP picture again. I see you use FilterForge wink
Now I’m proud wink I even recognize my medieval house walls texture filter, happy to see it used wink

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Posted: 10 January 2013 03:31 PM   [ Ignore ]   [ # 64 ]
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Totte - 10 January 2013 12:47 PM
Marieah - 19 December 2012 06:43 AM

I thought it was about time I had another WIP thread

I didn’t think of that before, but I saw it on the promos, so I had to look at the WIP picture again. I see you use FilterForge wink
Now I’m proud wink I even recognize my medieval house walls texture filter, happy to see it used wink

You made that texture? Brilliant job, It’s one of my favorites, Thank you. I hope you’ll see it used now.

Yes, indeed I used Filter Forge and anything else I could get my hands on.

Here’s a link to the product page:

http://www.daz3d.com/new-releases/pimp-my-prop

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Posted: 10 January 2013 03:32 PM   [ Ignore ]   [ # 65 ]
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Marieah - 10 January 2013 03:31 PM

You made that texture? Brilliant job, It’s one of my favorites, Thank you. I hope you’ll see it used now.

Thank you wink

My filter page: http://www.filterforge.com/filters/author9953-page1.html

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Posted: 10 January 2013 05:40 PM   [ Ignore ]   [ # 66 ]
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@Marieah: once again your amazing work remembers me, why I’m so fascinated of 3D-Art and it lets me wish, that we still would have the old PC vouchers wink

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Posted: 10 January 2013 11:33 PM   [ Ignore ]   [ # 67 ]
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..cool. On the wishlist until Payday Tuesday..

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Posted: 11 January 2013 03:01 AM   [ Ignore ]   [ # 68 ]
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Ghostpanther - 10 January 2013 05:40 PM

@Marieah: once again your amazing work remembers me, why I’m so fascinated of 3D-Art and it lets me wish, that we still would have the old PC vouchers wink

Thanks Ghostpanther. I priced it so you wouldn’t need the voucher so badly.

Tomorrow I’m launching the Second Annual Kit Bashing Contest with lots of great prizes and a new Prop Pimping section so people will get a chance to show what they can do.

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Posted: 11 January 2013 03:05 AM   [ Ignore ]   [ # 69 ]
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Looks good, but will it work in DS4?

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Posted: 11 January 2013 09:46 AM   [ Ignore ]   [ # 70 ]
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I’m so excited this out! Thanks so much for all your work on this. I can think of dozens of ways to use this. smile

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Posted: 11 January 2013 10:52 AM   [ Ignore ]   [ # 71 ]
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Marieah - 11 January 2013 03:01 AM

Tomorrow I’m launching the Second Annual Kit Bashing Contest with lots of great prizes and a new Prop Pimping section so people will get a chance to show what they can do.

Sounds awesome.  Should be the very thing to get me out of the rendering slump I’ve been in recently.

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Posted: 11 January 2013 10:54 AM   [ Ignore ]   [ # 72 ]
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Lol at the products new name smile

Straight in the cart and checked out.

I can see many old props being dusted down, spruced up and used.

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Posted: 11 January 2013 04:33 PM   [ Ignore ]   [ # 73 ]
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wilmap - 11 January 2013 03:05 AM

Looks good, but will it work in DS4?

It needs 4.5. At the time I saved the presets, I was unaware that 4.5 could save dsa files. Sorry.

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Posted: 11 January 2013 05:05 PM   [ Ignore ]   [ # 74 ]
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Marieah - 11 January 2013 03:01 AM
Ghostpanther - 10 January 2013 05:40 PM

@Marieah: once again your amazing work remembers me, why I’m so fascinated of 3D-Art and it lets me wish, that we still would have the old PC vouchers wink

Thanks Ghostpanther. I priced it so you wouldn’t need the voucher so badly.

Tomorrow I’m launching the Second Annual Kit Bashing Contest with lots of great prizes and a new Prop Pimping section so people will get a chance to show what they can do.

And I’m glad about it, but at the moment I’m so low on money, that I can only hope, your shaders stay very, very long at this price red face

 

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Posted: 12 January 2013 12:38 AM   [ Ignore ]   [ # 75 ]
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Aghh!  Will you people ever stop making new things for me to buy?

Seriously, though, this is wonderful.  I’ve been using other shaders to do the same thing, but this is an incredible selection of exterior textures!  In the cart it goes and ka-ching!

So when is set 2 - the Super-technology version - coming?  cheese

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