...oh my, what I could do to Stonemason’s “Big City” with this.
You may need to check the mapping… I don’t know how much he already tiles in that set, which might limit flexibility a bit.
If sets are mapped instead of tiled, you can sometimes lose some of the map-painted detail, such as in my first courtyard renders. But this doesn’t necessarily matter. What does matter is if the original maker has added lots of unrelated zones to a main zone called, for example, “Roof”. When you apply the shaders you’ll end up with roof tiles, not just on the roof, but in all sorts of other places as well. This can be fixed by reassigning the mat zones fairly easily in DS.
Other sets, such as Storm Castle, are all tiled, so that works really well.
I haven’t tried a Stonemason set yet. I guess I should.
Meanwhile, here’s some fun with the Witch House. The original has the grey shingle roof. The original textures are excellent so this is more a restyling than a bid for better resolution.
Click thumbnail to see full-size image