Congratulations! You are a March Madness BONUS BUYER!

Enjoy 10% OFF* ALL PURCHASES STOREWIDE or enjoy 30% OFF items with a SKU number lower than 16000 & 30% OFF items from Runtime DNA.

Offer valid for intended recipient only
* 10% discount DOES apply to Gift Cards and Memberships. **Items must be in cart simultaneously for discount to apply.
[ collapse ]

Object Attribute Options

mermaid010mermaid010 Posts: 1,622
edited December 1969 in Bryce Discussion

In the Objects Attributes dialogue box there is an arrow next to Absolute Coordinates which reveal three other options.. Definition Coordinates, Set as Unity and Remove Shear.

I tried to find some info on these options in the manuals but could not find anything. Can someone throw some light on these options, what and when do we use them?



  • Dan WhitesideDan Whiteside Posts: 259
    edited December 2012

    Basically and subject to correction (LOL):
    Definition coordinates shows the attributes offset from the center of the Bryce world (as opposed to their absolute world coords).
    Set as Unity is essentially undo resize and rotate a prim to their original state.
    Remove shear fixes resized prims that have been distorted using camera/object space cameras.

    Post edited by Dan Whiteside on
  • mermaid010mermaid010 Posts: 1,622
    edited December 1969

    Thanks Dan for the explanation.:-)

Sign In or Register to comment.