Hi everyone,
I’m currently working on creating new characters in Daz Studio by applying various morphs to the base Genesis model. However, there is one thing I noticed with most of my creations while I pose them: The muscles are very static.
I’ve attached a sample picture of what I mean. In that picture, you will notice his biceps (muscles on the upper arms) are colliding with the forearms, and are not technically flexed even though the character is flexing. That muscles should be more round and ‘bulge’ out more.
So, for those of you who create muscled characters like this, how do you deal with flexing muscles? Do you manually modify the pose through sculpting programs like Hexigon? Or do you use a plugin?
I’ve looked through the market place here and I found Genesis Evolution: Muscularity. Of those of you who used it, would this solve this issue? I see it contains a bicep flex morph, would that give that effect?
Thanks in advance for any help.


