so, since obviously content can be shifted to & fro (just clicked on a mini-tutorial), what would make more sense? create landscapes in bryce and import them into daz, and finish the work in daz, with people, animations etc?
or import people in bryce, and finish the work in bryce?
I’m not sure I can answer which way is best overall, and I haven’t worked with animation at all. A few of the many things things to consider while making your decision include:
Unfortunately, transfer is not seamless. Some things may work in one application and not the in the other, or some things might require a bunch of jumping through hoops to transfer from one application to the other, or some things might simply be easier in one application than the other. Or perhaps everything will work fine for you. It might depend on your scene. If you have an idea for a scene, you might even want to briefly experiment transferring test articles from one application to the other before doing any work to see what happens, and that might answer your question right away.
Bryce is a 32-bit application and cannot access a lot of memory, whereas there is a 64-bit version of DAZ Studio available if you have the hardware to use it. IF your scene is memory-intensive, you might run out of memory sooner in Bryce than in DAZ Studio, but this might not be a problem for you.
You may find one application runs with fewer problems than the other depending on how you use it, or you may also find one application more intuitive to use than the other, and may simply prefer to work in whichever is easier for you to use.
If all you want to do is place a single figure in a landscape with a sky, it would probably make sense to pose your figure in DAZ Studio and do the rest of the work in Bryce. If you want something from your Bryce library and have already verified that it WILL transfer to DAZ studio and you are happy with the quality and materials, aren’t using skies or terrains and have numerous figures that you wish to constantly adjust the poses on, it would probably make sense for you to use DAZ Studio.
There are probably more points to consider I haven’t thought of offhand that other people can suggest.
thanks chohole & Sean for your answers ^_^
of course i’ll stay tuned in case there’s more coming.
about what to transfer where, maybe it depends too of where the focus of the picture is?
like, i’d want to show, i dunno, a prehistoric scene with awesome wild landscape, with a good terrain - and a tribe, but the people aren’t too near, and the emphasis is on the landscape, the people are rather props = bryce? but if the focus was more on the people, with close-ups or just them nearer, and the landscape is just decorative but clearly a background, i’d pick daz?
guess i’ll have to discover it by trial, as Sean said.
same for the whole tech aspect of what runs better.. once i manage to get my hands on the prog.
btw i don’t have 64-bit anyway, just a meager asus netbook running windows 7. it’s already a miracle that daz runs. laggy, crashy, but it runs as long as i keep my scenes very simple, and render middle-low quality. i didn’t even manage to get shadow rendering.. and light presets overkill the scene = crash.
animation, i didn’t even try, i mean if this thing crashes on 1 picture already… the memory is a big issue, as is the nonexistant graphic card (it’s an integrated chip).
still, those answers are important, as everything in the forum, for when i’ll own a better system ^^
I’m new to working with Bryce, but what appears to be the biggest difference to me is Bryce has Scripted Materials, Studio has Scripted Shaders. These are both similar:
I Bryce the render uses a standard shader which would be compiled in native code (possibly using the GPU) so its fast, then it uses scripted materials this will basically generate a dynamic texture map for the object bases on structural properties i.e. slope.
i.e. render is:
Generate Temporary Material Image Maps (i.e. some kind of bitmap image)
Render using native shader and generated images - Fast Low Memory Rendering
While Daz uses Scripted Shaders, hence they are compiled to a byte code/VM code which will be executed during the rendering, like Python or Java instead of C++, these Shaders then load multiple materials and run complex algorithms based on the materials and lighting to generate an value for each pixel.
i.e. render is
Render use Bytecode shaders - Slower more memory usage shader
However the advantage here is complex materials look better i.e. complex optical properties such as human skin, wet surface can be render to photorealistic quality basically DAZ will render things like skin, water, crystal, glass to appear more realistic (assuming the shader is set up correctly, it the setting are wrong it will come out worse)
Other Differences are
Bryce has Advanced Lights, while Studio has Basic Light, and Environment Lights. Enviroument Lights are scripted lights, using a special shader to generate the light source, hence they are more powerful then the advanced light but far slower and more complex to render, also they need to be configured correctly to work.
Daz also support scriptable camera that can produce Enviroument effect i,e, fog, underwater, haze. While Bryce Natively supports basic environment effects.
So for a basic secne nothing realy complex Bryce is mostly better, by it people, some animals complex object are the focus or you want some strange lighting, or enviroument effects i.e. luminescence fog, glowing liquids etc. DAZ Studio can do it while Bryce Can’t, however it going to take a massive amount of computational power to render it.
i.e. DAZ Studio can render any thing we can think of we just need to build the scripts to control the render, Bryce dose a really good job of normal environments, and it dose it faster than DAZ studio can.
I will however admit I may have missed some of Bryce’s capabilities, but as far as I can see, assuming you can get the generated materials, and build a light shader for the light, a scripted camera for fog and haze DAZ will do every thing that Bryce can it just hard to set up.
One other thing, In theory you could add Bryce materials to DAZ studio as it allows for scripted addons but it would remember the settings, it would just generate the material files and save them to disk for the shader to use. Some DAZ studio products use this ablith to gennerate make up for faces, nail textures, etc.