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trying to understand SubDevisions (dson importer)
Posted: 17 December 2012 09:50 AM   [ Ignore ]
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So heres my issue. I have a beard from daz that I imported to poser. Thanks to dson It imports great and I can use it. then I noticed the eyebrows were missing. So I started messing with buttons and found that if I set my SubDivisions to 0 or 1 and the eyebrows show up, but as soon as I do anything like move my mouse or move my camera, something resets and the eyebrows disappear again.

What could be causing this? how can I fix it?

Joe C.

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Posted: 17 December 2012 01:14 PM   [ Ignore ]   [ # 1 ]
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Are they gone in renders as well as in preview?

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Posted: 17 December 2012 01:15 PM   [ Ignore ]   [ # 2 ]
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yes they are

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Posted: 17 December 2012 02:24 PM   [ Ignore ]   [ # 3 ]
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that’s interesting… could it be that when you’re subdividing, that the mesh is switching UVS maps?  That would be the first thing I would check, because Genesis does not have a separate Eyebrow at all.  Everything is painted directly onto the forehead.

OH, a way to check this is to load a Texture Template as a texture map onto your figure, do the subdivision and see what happens.  Have your V4, V5, M4 and M5 UVS maps handy so you can load each of them up and see which one is getting applied…

Doing this, you can also check on any other anomalous thing that might be happening… it sounds like a very strange problem.  I would recommend using SnowSultan’s Templates since he has eyebrows defined on all of them:
http://snowsultan.com/3.html

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Posted: 17 December 2012 02:49 PM   [ Ignore ]   [ # 4 ]
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hey wancow! thanks for the trouble shooting tips, but its not my genesis character thats missing eyebrows. It is a a beard that has eyebrows with it. it is meant for genesis in daz studio but I am using poser with the dson importer. the beard shows up fine, in poser, but the eyebrows go missing until I change the sub-D. Then they go missing again if I moving anything.

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Posted: 17 December 2012 04:16 PM   [ Ignore ]   [ # 5 ]
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That sounds familiar - let me see if I can find the thread tickling in my memory. Can’t find it with the search terms I’ve used, sorry.

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Posted: 18 December 2012 12:21 PM   [ Ignore ]   [ # 6 ]
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Possibly SubD that inverts the mesh normals? Non closed meshes don’t always SubD the way they should.

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