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trying to understand SubDevisions (dson importer)

LlamacornLlamacorn Posts: 0
edited December 1969 in The Commons

So heres my issue. I have a beard from daz that I imported to poser. Thanks to dson It imports great and I can use it. then I noticed the eyebrows were missing. So I started messing with buttons and found that if I set my SubDivisions to 0 or 1 and the eyebrows show up, but as soon as I do anything like move my mouse or move my camera, something resets and the eyebrows disappear again.

What could be causing this? how can I fix it?

Joe C.


  • Richard HaseltineRichard Haseltine Posts: 32,442
    edited December 1969

    Are they gone in renders as well as in preview?

  • LlamacornLlamacorn Posts: 0
    edited December 1969

    yes they are

  • wancowwancow Posts: 2,708
    edited December 1969

    that's interesting... could it be that when you're subdividing, that the mesh is switching UVS maps? That would be the first thing I would check, because Genesis does not have a separate Eyebrow at all. Everything is painted directly onto the forehead.

    OH, a way to check this is to load a Texture Template as a texture map onto your figure, do the subdivision and see what happens. Have your V4, V5, M4 and M5 UVS maps handy so you can load each of them up and see which one is getting applied...

    Doing this, you can also check on any other anomalous thing that might be happening... it sounds like a very strange problem. I would recommend using SnowSultan's Templates since he has eyebrows defined on all of them:

  • LlamacornLlamacorn Posts: 0
    edited December 1969

    hey wancow! thanks for the trouble shooting tips, but its not my genesis character thats missing eyebrows. It is a a beard that has eyebrows with it. it is meant for genesis in daz studio but I am using poser with the dson importer. the beard shows up fine, in poser, but the eyebrows go missing until I change the sub-D. Then they go missing again if I moving anything.

  • Richard HaseltineRichard Haseltine Posts: 32,442
    edited December 2012

    That sounds familiar - let me see if I can find the thread tickling in my memory. Can't find it with the search terms I've used, sorry.

    Post edited by Richard Haseltine on
  • ReDaveReDave Posts: 815
    edited December 1969

    Possibly SubD that inverts the mesh normals? Non closed meshes don't always SubD the way they should.

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