What causes camera pivot point to get screwed up?
I am using DS4.5, but this issue also occurred in DS4, and it's one of the things that is a small issue, but one that drive's me nuts.
Occasionally the pivot point of the camera gets screwed up. It behaves like you are pivoting around a remote point, moving the camera, rather than orbiting the camera in place without changing the camera's location. The only way I've found to restore the camera is to click the 'reset to default' camera button in the viewport (the circle with the arrow pointing up). While that's tolerable for the perspective cam, it's a real nuisance for defined cameras, as you then have to move them back into place.
Anyone have any ideas what might cause this? And if so, how to prevent it? I don't have a way to reproduce this reliably, so I've not created a bug tracker issue for it.