yeah I am completely hooked. I am spending more time in Hex now than I spend in Poser. I’ve made 3 props now, 1 a dynamic cloth. I haven’t tried UV mapping anything yet, so as of now I am using procedural shaders to paint everything. In addition to modeling my own props I have Poserized a few models I found as freebies.
I found a free HISS tank to use in my G.I. Joe renders, pulled it up in Hex just to see how it was built, That thing was scary looking. I’, thinking when I get better at modeling I will need to build my own. This one was really bloated on the poly count. It just looked to me like there was wayyyy more geometry than it really needed, Maybe i’m just a newb and don’t know any better, but this thing just looked way too busy.
I’m trying not to tackle anything that is beyond my skills at the moment, there is a ton of stuff I want to model, but i don’t think I am ready to yet. I’ll get there, eventually.
Speaking of nature, I don’t know how many times I have seen things in the natural world and thought, “now if i rendered something like that, people would say it looked fake and unreal”. I saw a sky once, it was pinkish purple with white clouds, really thin white clouds in almost perfect straight lines all across the sky. it looked like someone had plowed a field, perfectly straight parallel lines of thin white clouds. If I had rendered that no one would think it looked real.