Roberto Melo, if I understand your question correctly it’s that you want to know why it is you save a morph to a separate file?
The answer is this: so you can, yourself, use it on other characters, and so you yourself can distribute your custom morph.
If you do not Save As: Support Asset: Morph Asset, then you will have it embedded with one single figure. That can be a good thing if that’s what you want. It will mean your character file will be a whole lot bigger, though.
Only files saved using Save As->Support Asset->Morph Asset can be distributed. On a related note, you have to use “Reverse deformations” in the morph Loader Pro option to create of morph of only your changes. For example if you make a morph for M5, you have to have the M5 morph active, then use morph loader pro to load your morph against that, using the “Reverse deformation”. That will create a morph of only your changes. Then when you save that morph, you can distribute it and will require people that own M5 in order to use your morph.
It’s hard to communicate with an English translator, please excuse me.
1 - The character was created entirely with custom morphs. The character is my creation and I distribute it, when, and where you want. This is already my creation.
2 - Done I saved the character, morphs assets (s).
3 - The morph works with all the figures, but the skeleton and scruffy. Always have to use the command: “Adjust rigging to shape.”
4 - The only way I could save my character, is lined with the bones of the form: Figure Prop Asset. Just as it is the characters of DAZ3D, distributed with DazStudio 4.
5 - Even creating a Prop Figure assets, is nescessário
the document created when I saved as Morph Asset (s).
6 - The problem is that saving a Figure Prop Assets. This also saves the documents of Genesis. Along with my Figure. Without these documents to my figure, it not works with the basic morphs, and accepts no morph of Genesis.
7 - These documents Genesis Base can be distributed, with my Prop Figure assets?? That is the question.