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Modeling a character for Genesis.
Posted: 15 December 2012 07:05 PM   [ Ignore ]
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Modeling a character for Genesis.

Hello Guys!

Last week I tried to post this topic here.
Unfortunately I have no luck, I was doing my
character wrongly. And violating DAZ3D - copyright. With great affection, the moderator helped me explaining how to make a custom character with morphs.

I can create a custom character, using my inspiration, creativity, and freely by making the modeling.
I can not copy, any character, in that I have
used morphs from DAZ3D.

I copied my character, Bruuna. Modeling the way we make clothes for V4. For example I did
a bodysuit. I copied V4 - Morphs + + - Muscle Morphs. Thus there could distribute my character.

Now I share the creation of Bruuna for Genesis
the right way, using my inspiration, and my
experience as a draftsman since I was a child, and 25 years of professional illustrator.

I invite everyone to participate with reviews, suggestions, compliments, and I hope you all enjoy.

Greetings.

Beto.

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Posted: 15 December 2012 07:09 PM   [ Ignore ]   [ # 1 ]
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Let’s start with Genesis - base - Without any morphs and Send to Hexagon.

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Posted: 15 December 2012 07:24 PM   [ Ignore ]   [ # 2 ]
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In Hexagon, we will use the basic tools of selection:

1 - point, face and edges.

2 - The two brushes - one to create displacement and another for smooth.

3 - symmetry.

4 - soft selection.

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Posted: 15 December 2012 07:36 PM   [ Ignore ]   [ # 3 ]
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Use soft selection, and select the area of the nipples.
Pull forward, increase the selection of points and pull geometry,
making the breasts.

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Posted: 15 December 2012 07:43 PM   [ Ignore ]   [ # 4 ]
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Now use the brush, displacement tool and soften tool, continue modeling.

Give bulk to the breasts.

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Posted: 15 December 2012 08:38 PM   [ Ignore ]   [ # 5 ]
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more.

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Posted: 15 December 2012 08:42 PM   [ Ignore ]   [ # 6 ]
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Now use soft selection, points and move the points, forward, backward, sideways, up,
and go for modeling the shape of a woman’s body.

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Posted: 15 December 2012 08:59 PM   [ Ignore ]   [ # 7 ]
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You need to understand human anatomy, bones and muscles, for modeling, a human with quality. Even I have a large experience with drawing I do not dispense references, like a good anatomy book and many photographs.

Use the displacement tool,  and soften tool and start making the muscles. You are modeling for now do not worry about whether the modeling is gross exaggeration. You need to have an overview of everything, and then finish your art modeling, refining and adding detail until the delicate shape of a woman.

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Posted: 15 December 2012 09:08 PM   [ Ignore ]   [ # 8 ]
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Clear soft selection, and select edges. In the center line of the back,
duly selected, push in and do the groove of the spine.

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Posted: 15 December 2012 09:12 PM   [ Ignore ]   [ # 9 ]
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With displacement tool and soften tool, go doing more and more muscle.

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Posted: 15 December 2012 09:29 PM   [ Ignore ]   [ # 10 ]
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Continuing ...

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Posted: 15 December 2012 09:39 PM   [ Ignore ]   [ # 11 ]
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A pause for a coffee and let’s see how this works in Daz Studio. smile

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Posted: 15 December 2012 10:15 PM   [ Ignore ]   [ # 12 ]
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Looking good. Hope to see this pass all the tests so I can move my Bruuna to DS 4.5 in the future.

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Posted: 16 December 2012 01:34 AM   [ Ignore ]   [ # 13 ]
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Wow - you make it look easy! grin

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Posted: 16 December 2012 05:20 AM   [ Ignore ]   [ # 14 ]
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Jaderail - 15 December 2012 10:15 PM

Looking good. Hope to see this pass all the tests so I can move my Bruuna to DS 4.5 in the future.

Jeff, Now I’m doing the right thing. If something happens, it may be the screen shoots. Even being a 3D modeling, she’s naked.

But I wanted to show how everything is made and saved and then announce Bruuna 2.0 for Genesis.

 

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Posted: 16 December 2012 05:45 AM   [ Ignore ]   [ # 15 ]
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Shaaelia - 16 December 2012 01:34 AM

Wow - you make it look easy! grin

Hello Shaelia.
So far all I’ve done is easy, very easy and all basics.

Of course we need the ability to understand the modeling program. Do you remember when used
Daz Studio, for the first time? Where is this outfit?
Where is the morphs of M3, where is the texture? to
all, not be familiar to you is hard, but it is not
difficult to model. There are some rules.

An important is symmetry. Once activated the symmetry
leave it on, if off, and get back to work, and forget to turn on symmetry, and save you the work.
All work is lost. Because if you worked without
symmetry of the body on one side, the other side left symmetry.
The symmetry no longer works.

Enjoy, and Big Hug!!

Beto.

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