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Fingernail morphs for Four Arms?
Posted: 14 December 2012 07:52 PM   [ Ignore ]
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Anyone aware of a fingernail morph add-on for the Four Arms product?  Ideally, I’d like to see both the Nails Long and Fingernail Claw (from the creature creator morph set) ported over to Four Arms.  I have a demon character that has long clawlike fingernails for Genesis itself using a mix of those two morphs, and it’s pretty glaring that the Four Arms hands have regular fingernails.

Thanks

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Posted: 15 December 2012 08:49 AM   [ Ignore ]   [ # 1 ]
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cwichura - 14 December 2012 07:52 PM

Anyone aware of a fingernail morph add-on for the Four Arms product?  Ideally, I’d like to see both the Nails Long and Fingernail Claw (from the creature creator morph set) ported over to Four Arms.  I have a demon character that has long clawlike fingernails for Genesis itself using a mix of those two morphs, and it’s pretty glaring that the Four Arms hands have regular fingernails.

Thanks

I’m not aware of any. I suppose that Four Arms is such a niche product that it probably won’t be updated to support other morphs. If I ever learn to make my own morphs, I’ll try to make some for Four Arms. That it diesn’t help now, though.

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Posted: 28 January 2013 03:48 PM   [ Ignore ]   [ # 2 ]
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Kinda curious about this myself. I was hoping to shape the Four Arms to something other than the shapes they seem to come with.

Has there been an update on how to do this that I may have missed?

Thanks!

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Posted: 28 January 2013 04:14 PM   [ Ignore ]   [ # 3 ]
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SmallFry - 28 January 2013 03:48 PM

Kinda curious about this myself. I was hoping to shape the Four Arms to something other than the shapes they seem to come with.

Has there been an update on how to do this that I may have missed?

Thanks!

No updates that I’m aware of. It would be nice, now that Freak 5 and Aiko 5 are just around the corner, if the product was updated to at least follow the morphs for the Gen 5 Iconic Characters.

I was playing around with scaling, and found that I can fake the three finger morph (from Creature Creator) by scaling down each finger section for the digits I want to remove. I didn’t work with it much (I’ve been working too much here in real life), but I think it may be doable.

I’m not sure about the fingernails themselves, though. Maybe with Dformers? I’m still learning a lot about Studio, and that’s something I haven’t tried yet.

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Posted: 28 January 2013 04:19 PM   [ Ignore ]   [ # 4 ]
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Something that just occurred to me is that it should be possible for someone who knows what they’re doing (not me, at least not yet) with creating morphs to do some for Four Arms. There are third-party morphs available for the M5 and V5 gens, which are also geo-grafted, so it should be possible for Four Arms, too. I’m just not sure that anyone is going to find the limited market for it (I’m assuming, I could be wrong) worth the time to do it. I really need to learn how to do this.

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Posted: 28 January 2013 09:27 PM   [ Ignore ]   [ # 5 ]
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Hmm maybe it is time for an expansion pack. So claws, and other genesis character’s shapes…

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Posted: 29 January 2013 05:15 AM   [ Ignore ]   [ # 6 ]
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I’d certainly find that most useful.  I really could use the two fingernail morphs I mentioned in my original post.

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Posted: 29 January 2013 10:34 AM   [ Ignore ]   [ # 7 ]
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etujedi - 28 January 2013 09:27 PM

Hmm maybe it is time for an expansion pack. So claws, and other genesis character’s shapes…

I’d buy it. I know my tastes may not be in sync with the norm, but Four Arms is one of my favorite Genesis products. I know it’s impractical to try to continually update to support every morph that comes out, but some that affect the arms/hands that are in sets like Creature Creator would be really helpful. For a lot of ‘normal’ human figures, a little bit of scaling can be all you need, but some of the more extreme shapes (Mr Hyde, Gorilla, Abominable, for example) are difficult to duplicate that way. I don’t know if it would be necessary to support the Evolution Body morphs & Muscularity or not; the various versions of Freak may or may not be needed either.

Either way, I’ll happily take anything that’s available.

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Posted: 29 January 2013 04:38 PM   [ Ignore ]   [ # 8 ]
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etujedi - 28 January 2013 09:27 PM

Hmm maybe it is time for an expansion pack. So claws, and other genesis character’s shapes…

Yes!

Is it too early to offer feature requests?

In addition to claws and other Genesis shapes, might it be possible to:

1) Parent some articles of clothing to the arms?
I’m not sure how this would be done. Maybe some generic sleeves that could be applied? There were a couple of times I would have loved to have the option for some Supersuit arms. I’ve never really even checked to see if I could parent clothing with the current set. Hmm…

2) The ability to add an extra set of arms to make a six-armed Genesis figure?
Really, six is all I would want. I wouldn’t want to turn the Genesis figure into some sort of weird centipede (even though I have an idea on how I could do that). It’s just that there’s a precedent for 6-armed figures in fantasy and comics that I ‘d like to explore.

Thanks!

 

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Posted: 29 January 2013 05:48 PM   [ Ignore ]   [ # 9 ]
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SmallFry - 29 January 2013 04:38 PM
etujedi - 28 January 2013 09:27 PM

Hmm maybe it is time for an expansion pack. So claws, and other genesis character’s shapes…

Yes!

Is it too early to offer feature requests?

In addition to claws and other Genesis shapes, might it be possible to:

1) Parent some articles of clothing to the arms?
I’m not sure how this would be done. Maybe some generic sleeves that could be applied? There were a couple of times I would have loved to have the option for some Supersuit arms. I’ve never really even checked to see if I could parent clothing with the current set. Hmm…

2) The ability to add an extra set of arms to make a six-armed Genesis figure?
Really, six is all I would want. I wouldn’t want to turn the Genesis figure into some sort of weird centipede (even though I have an idea on how I could do that). It’s just that there’s a precedent for 6-armed figures in fantasy and comics that I ‘d like to explore.

Thanks!

Yeah, I’ve been using Four Arms for a character who is supposed to have six arms, but I could never manage to fake it (with a second figure with all but the arms turned invisible) without stretching the torso length so far it looked wrong. If I had to choose between having six arms for a figure, or gaining additional morphs for Four Arms, I’d opt for the latter.

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Posted: 29 January 2013 09:18 PM   [ Ignore ]   [ # 10 ]
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riftwitch - 29 January 2013 05:48 PM
SmallFry - 29 January 2013 04:38 PM
etujedi - 28 January 2013 09:27 PM

Hmm maybe it is time for an expansion pack. So claws, and other genesis character’s shapes…

Yes!

Is it too early to offer feature requests?

In addition to claws and other Genesis shapes, might it be possible to:

1) Parent some articles of clothing to the arms?
I’m not sure how this would be done. Maybe some generic sleeves that could be applied? There were a couple of times I would have loved to have the option for some Supersuit arms. I’ve never really even checked to see if I could parent clothing with the current set. Hmm…

2) The ability to add an extra set of arms to make a six-armed Genesis figure?
Really, six is all I would want. I wouldn’t want to turn the Genesis figure into some sort of weird centipede (even though I have an idea on how I could do that). It’s just that there’s a precedent for 6-armed figures in fantasy and comics that I ‘d like to explore.

Thanks!

Yeah, I’ve been using Four Arms for a character who is supposed to have six arms, but I could never manage to fake it (with a second figure with all but the arms turned invisible) without stretching the torso length so far it looked wrong. If I had to choose between having six arms for a figure, or gaining additional morphs for Four Arms, I’d opt for the latter.

I would opt for the morphs too, but I figured I should ask anyway.

I’ve always been interested in making multi-armed figures using 3d. Just by way of example, here’s an image I made on my old PC which had it groaning and complaining just to have the two characters you see there. The multi-armed figure was made with two Victoria 2 figures, with one hidden and carefully parented to the chest of the main figure to get that effect; I would have added another set of arms but my PC was complaining with just that figure setup…

I’ve got a couple of other ones on my PC now, but they’re in progress. I’d be glad to share later if anyone’s interested…

 

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Posted: 30 January 2013 01:13 AM   [ Ignore ]   [ # 11 ]
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SmallFry - 29 January 2013 09:18 PM
riftwitch - 29 January 2013 05:48 PM
SmallFry - 29 January 2013 04:38 PM
etujedi - 28 January 2013 09:27 PM

Hmm maybe it is time for an expansion pack. So claws, and other genesis character’s shapes…

Yes!

Is it too early to offer feature requests?

In addition to claws and other Genesis shapes, might it be possible to:

1) Parent some articles of clothing to the arms?
I’m not sure how this would be done. Maybe some generic sleeves that could be applied? There were a couple of times I would have loved to have the option for some Supersuit arms. I’ve never really even checked to see if I could parent clothing with the current set. Hmm…

2) The ability to add an extra set of arms to make a six-armed Genesis figure?
Really, six is all I would want. I wouldn’t want to turn the Genesis figure into some sort of weird centipede (even though I have an idea on how I could do that). It’s just that there’s a precedent for 6-armed figures in fantasy and comics that I ‘d like to explore.

Thanks!

Yeah, I’ve been using Four Arms for a character who is supposed to have six arms, but I could never manage to fake it (with a second figure with all but the arms turned invisible) without stretching the torso length so far it looked wrong. If I had to choose between having six arms for a figure, or gaining additional morphs for Four Arms, I’d opt for the latter.

I would opt for the morphs too, but I figured I should ask anyway.

I’ve always been interested in making multi-armed figures using 3d. Just by way of example, here’s an image I made on my old PC which had it groaning and complaining just to have the two characters you see there. The multi-armed figure was made with two Victoria 2 figures, with one hidden and carefully parented to the chest of the main figure to get that effect; I would have added another set of arms but my PC was complaining with just that figure setup…

I’ve got a couple of other ones on my PC now, but they’re in progress. I’d be glad to share later if anyone’s interested…

By all means, share your other renders. I really liked that one. I didn’t have any luck using a second figure to get the extra pair of arms. I may just need more practice, though.

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Posted: 30 January 2013 03:34 PM   [ Ignore ]   [ # 12 ]
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Not to late for suggestions, but I can’t promise i can include everything. One of the things that was pointed out was the lack of a second chest. So maybe an upgrade to include the chest and a six arm version?  Ill sketch up some ideas and start a new thread for suggestions.

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Posted: 30 January 2013 07:27 PM   [ Ignore ]   [ # 13 ]
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etujedi - 30 January 2013 03:34 PM

Not to late for suggestions, but I can’t promise i can include everything. One of the things that was pointed out was the lack of a second chest. So maybe an upgrade to include the chest and a six arm version?  Ill sketch up some ideas and start a new thread for suggestions.

I suppose support for more UV maps might be nice. I really don’t know much about that kind of stuff, so it may not be doable.

The six arms would be great. Would that be a separate product, or something that would load in addition to the existing four arms?

The extra chest could be interesting, if you’re talking about pectoral muscles. I really don’t think it would need to follow the breast morphs for female figures; I would imagine that it could be a lot of work to arrange it so that the nipples on skin textures lined up right on the figure. Then again, I could be completely wrong.

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Posted: 30 January 2013 07:37 PM   [ Ignore ]   [ # 14 ]
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While it would obviously be a separate product, the talk about a second chest brings to mind the idea of a geograft that adds extra breasts to females.  Two come to mind: the “three across” like was used in Total Recall, and then the “stacked 2x2” where there is a second pair of breasts under the regular pair.

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Posted: 30 January 2013 07:55 PM   [ Ignore ]   [ # 15 ]
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But back on the original topic.  Aside from my fingernails/claws request, the two things that would be most beneficial for me using Four Arms are:

1) Another UV mapping to fix the arm where it joins the torso when using V4 skins.  A lot of Four Arms matches with V4 maps, except for that one area.  None of the Four Arm skins are really adequate for females, especially high fantasy/fairie type females.  I realize this is probably no simple task, but it would be a SIGNIFICANT enhancement to the overall usability of Four Arms.  This area doesn’t need to be perfect, just blend well enough to not stick out like a sore thumb as it currently does.  Making use of UV switching means you have the original UV for the “perfect” blend if you have Four Arm-specific skins, while the “V4 compatibility” UV would be a “good enough” remap to the shoulder areas of the V4 torso map.

2) Some way to get gloves to conform to it.  I don’t know if some trickery with a clone shape could do this or if there is some other magic that could assist with this.  As it is now, the only things I’ve been able to use are prop items like bracelets that I’ve parented to the forearms of Four Arms (say that a fast a few times…).

(I personally don’t have need of a six arms version.  That seems to me like it would really have to be a completely new geograft and basically a whole new product.  That said, if it was added, I’d probably find a way to use it… heh)

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