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Texture mappping
Posted: 15 December 2012 01:34 PM   [ Ignore ]   [ # 16 ]
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It is handy I agree, especially when doing something like the one I showed above, which was a dirndl, so needed the gathers at the waist to be authentic.  However it’s not too much bother to add a negative math function between the nodes.

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Posted: 15 December 2012 02:08 PM   [ Ignore ]   [ # 17 ]
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Okay, so if I"m understanding correctly, creating that negative math is fairly simple and can easily make DS D-maps act the same in Poser?  Just want to understand…. because I’m doing a lot of experimentation, I do not have Poser, and likely will not get it any time soon… (as much as I lust after Firefly…)

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Posted: 15 December 2012 02:25 PM   [ Ignore ]   [ # 18 ]
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yup, you just insert a node before you connect the displ texture map to the displacement channel

The one I showed I hadn’t bothered, it was a simple Poser displacement, so you can see that one worked well, straight out the box, so to speak.

Looked even better when I added embroidery to the waist line

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Posted: 15 December 2012 03:51 PM   [ Ignore ]   [ # 19 ]
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That’s pretty great… what I was going to do was play with your dress textures and see about making a D map or two to go with them….

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