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Texture mappping
Posted: 14 December 2012 01:42 AM   [ Ignore ]
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Hi, I seem to recall on a previous newsletter a product or tutorial for creating texture maps and material poses, i have looked around the site but cant find what i think i saw, is there such a product and where can i find it.

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Posted: 14 December 2012 10:15 AM   [ Ignore ]   [ # 1 ]
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These are actually two very different subjects.

Are you talking about doing this for figures or just in general?

To make a material preset for DS4.5, you pull down FILE/SAVE AS/Material(s) Preset/

it’s that simple.  The resulting file can be distributed.

Texture Mapping is a whole other animal… what specifically are you looking for?

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Posted: 14 December 2012 11:07 AM   [ Ignore ]   [ # 2 ]
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I thought i saw on a newsletter a tutorial or something that showed how to create texture maps for clothes ect i must have been mistaken

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Posted: 14 December 2012 11:14 AM   [ Ignore ]   [ # 3 ]
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In DS 4.5 there is a quick and easy way to create clothing textures, and it’s actually very, very good.

Load a tileable pattern as a texture map onto an article of clothing.

Scroll down in your materials, and set the horizontal and verticle tiles to 5 or 10 each, whichever looks best.

Then go to the shader baker and bake them…. you’ll probably want to up the resolution to 1500+

This will create a nice cloth texture that you can play with.

I found this site which has a lot of tileable cloth:
http://speckyboy.com/2010/07/28/50-tileable-and-seamless-pattern-sets-500-patterns/

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Posted: 14 December 2012 01:57 PM   [ Ignore ]   [ # 4 ]
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If you are looking for a tutorial on how to use texture maps, Chohole has a good basic tutorial. IIRC it should be in the tutorial section at the start of the new users section. If not she might have it listed in her signature.

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Posted: 14 December 2012 02:17 PM   [ Ignore ]   [ # 5 ]
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http://chohole.ovbi.org/texture_tutorial.htm

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Posted: 14 December 2012 03:02 PM   [ Ignore ]   [ # 6 ]
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chohole - 14 December 2012 02:17 PM

http://chohole.ovbi.org/texture_tutorial.htm

Thanks Cho…I’ve recently lost all my bookmarks due to a hard drive problem : (

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Posted: 14 December 2012 03:30 PM   [ Ignore ]   [ # 7 ]
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You may like this one as well then, it’s where all SnoSultan’s seam guide templtes are stored.  http://www.snowsultan.com/seams/v4_seamguides.zip

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Posted: 14 December 2012 03:37 PM   [ Ignore ]   [ # 8 ]
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chohole - 14 December 2012 03:30 PM

You may like this one as well then, it’s where all SnoSultan’s seam guide templtes are stored.  http://www.snowsultan.com/seams/v4_seamguides.zip

Thank you! : ) It’s going to take a while to find everything again….I don’t suppose you know where to find the unzipper that DAZ wanted everyone to use is located? I need to redownload it…

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Posted: 14 December 2012 03:41 PM   [ Ignore ]   [ # 9 ]
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No, I use Windows built in unzipper, works for me.

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Posted: 14 December 2012 03:55 PM   [ Ignore ]   [ # 10 ]
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Okay…I really like the one they had suggested we use.

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Posted: 14 December 2012 06:46 PM   [ Ignore ]   [ # 11 ]
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chohole - 14 December 2012 02:17 PM

http://chohole.ovbi.org/texture_tutorial.htm

That is fantastic work!!!  Have you considered using displacement around the edges of the transparency to simulate hems etc?

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Posted: 15 December 2012 04:25 AM   [ Ignore ]   [ # 12 ]
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I was trying to keep that one as simple as possible.  I have used displacement in other texture sets, but you have to remember that I actually started making my own textures originally to use in my fave program, and unfortunatlely displacement is not too stable in Bryce.

Plus of course displacement is dealt with in a different way in Poser, compared to DS.  I prep all my sets in Poser, and my son then makes the equivalent DS mat settings for me. I try to keep them as easy to swap from program to program as I can.

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Posted: 15 December 2012 11:50 AM   [ Ignore ]   [ # 13 ]
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that’s interesting because displacement in DS is dealt with very, very simply.  In fact, I don’t think it could be more simple.

This is a test render of a displacement map for the MFD…  I’m mainly interested in getting hems around the edges of the transmaps so they don’t look so unfinished.

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testdisp.jpg
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Posted: 15 December 2012 12:02 PM   [ Ignore ]   [ # 14 ]
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In Poser displacment pure black is flat and white is highest. only goes in the one direction by default, to get 2 way displacement you have to add a negative math component in the material room.  DS Mid grey is flat, black is down and white is up.

So the problem for me is that I have to do 2 different displacment maps, one for Poser and one for DS. Some will work as is in Ds, but will not look quite the same as they do in poser.

This is one of my displacemant tries, shown untextured, and a textured one with no displacement.

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sky_dirncl_disp_demo.pngsummery_dirndl_3_a.png
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Posted: 15 December 2012 12:23 PM   [ Ignore ]   [ # 15 ]
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okay, I get it… interesting.  Frankly, I love having negative displacement by default! That’s very, very interesting.  Nice work, by the way.

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