Murgatroyd - 14 December 2012 05:47 PM
Spit - 14 December 2012 03:21 PM
Or, on those material zones simply CTRL click and make it an uber surface and ignore textures
Can you go into a little more detail on this? I’ve ctrl-clicked, but I don’t see anything about ubersurface.
Murgatroyd - 14 December 2012 05:47 PM
Spit - 14 December 2012 03:21 PM
Or, on those material zones simply CTRL click and make it an uber surface and ignore textures
Can you go into a little more detail on this? I’ve ctrl-clicked, but I don’t see anything about ubersurface.
Yeah, guess I should.
I have UberSurface2 Base in the Shaders folder of My Library (I’m using Studio 4.5). Right click on its thumb in the Content pane and select ‘Make Custom Action’. That automatically added it to my Scripts Menu.
(if it doesn’t, go to Edit:Customize and expand ‘Custom’ under Actions on the left pane. Then on the right pane click the ‘Menus’ tab, expand the ‘Main menu’ entry and fine the &Scripts; menu. Then drag the Ubersurface entry from the Actions pane on the left and drop into the &Scripts; menu). Click Accept button to exit Customize.
Select the necessary surfaces and CTRL-click on the Ubersurface entry in your Scripts menu. This allows you the option of ignoring textures so uber doesn’t remove them if you don’t want them gone. In this specific case it doesn’t really matter because you would have set them all to transparent anyway.
Now these material surfaces have UberSurface applied and you can scroll through and change raytrace from on to off.
BTW this works both in UberSurface and UberSurface2