So, it looks like (from the interview) you really enjoy using 3ds max 2013
If you would, could you tell me:
Do you create your own characters/rigging or can you purchase figures for 3ds, like you would from Daz3d?
I’ve already tried (and loved) animating characters in 3ds max - and this was way back with max 5.
This animation store you speak of, is that an online interface within max 2013?
Mostly interested in your favorite software to use for setting up and rendering character animations.
For me, 3-7 thousand is out of my budget. Luckily, I have been finding that the style I’ve created for myself using Daz3d’s Carrara 8 pro will allow me to animate and render pretty much everything I need for the video footage. I still need to learn particles and physics possibilities and combining those with other methods for creating stunning visual effects - again, I feel that Carrara will be able to help me to pull that off.
However, the flexibility of 3ds max and the multitudes of plugins available for it is astounding. Maybe one day I should consider either max or maya
Yes, I am definitely enjoying working with 3DS Max.
You can create your own characters in 3DS Max and Rig them using the built in CAT bone system and the Biped Bone system. You can also purchase models here on DAZ3D and use them inside of 3DS max, since most of them are already pre-rigged.
Yes, the animation store is built into the Interface, so you don’t have to go off to a website and you can preview the mocap on the characters right there in the interface.
I think ultimately it comes down to the software you are comfortable with and what the end result turns out to be ~ if you are happy with the results, then the software becomes secondary ~ but if you intend to find a job in the CG industry, then you definitely need to at least learn the packages used by Studios that are hiring: ie: Maya, Max, Cinema4D, Lightwave, Softimage, Mudbox, Zbrush.
As a a hobbyist, you can pretty much use whatever comes easiest to you.