Been also experimenting a bit with displacement, which works without crashing Bryce if you set the render priority to Low before you displace.
Thanks for this bit of information, Horo. I was having nonstop crashes during spot renders, but this fixed it.
Incidentally, if this is a problem and your scene is crashing right away when you open it, you MAY be able to salvage that scene if it loaded and proceeded to do a render if you can quick click somewhere to cancel the render, then make this fix or eliminate the problem item.
Another displacement-related issue I had, with a workaround: I applied displacement to a sphere, and noticed that during rendering, it was rendered squared off and resembled a cube. However if I re-render the area with spot-render, then re-render, it renders correctly.
Is it possible to use the results of the displacement as the negative portion of a boolean operation? I tried and couldn’t get it to happen, but I’m not sure if that’s because it doesn’t work that way or if I was just doing something incorrectly.