Digital Art Zone

 
   
6 of 6
6
Ready ! - mcjA3BodyconF - Slim fit dress ( bodycon ) for Aiko3
Posted: 31 May 2013 10:01 AM   [ Ignore ]   [ # 76 ]
Power Member
Avatar
RankRankRank
Total Posts:  1834
Joined  2006-01-19
English Bob - 31 May 2013 09:51 AM

That’s all right, then. smile

Casual - 31 May 2013 09:38 AM

i was worried because i thought the vertices were indexed according to the order of appearance in the .obj file’s “f” statements

Vertex order (as Poser/D|S users mean it) refers to the order of appearance of the “v” coordinate lines in the file - that’s what those numbers are in the “f” statements. As long as your “v” lines aren’t re-ordered, then your geometry will be morph compatible with an existing CR2 - as is the case here.

Where are my manners, by the way? Thank you for your hard work in making this!

welcome

long ago i also thought the vertices were in the same order as the v statements of the .obj file

but i ( only vaguely ) remember that i witnessed a situation where it was not so, maybe in a case where there were unused vertices

or back then i reached a wrong conclusion ,,, or it was the way Poser does things

 

Profile
 
 
Posted: 31 May 2013 10:24 AM   [ Ignore ]   [ # 77 ]
Power Member
Avatar
RankRankRank
Total Posts:  1834
Joined  2006-01-19

the script i wrote to flip the normals

note that it works for quads-only meshes

fin = new DzFile( "C:\\Program Files (x86)\\DAZ\\Studio\\content\\Runtime\\Geometries\\mcasual\\mcjA3Bodycon.obj" );
fout = new DzFile( "C:\\Program Files (x86)\\DAZ\\Studio\\content\\Runtime\\Geometries\\mcasual\\mcjA3Bodycon2.obj" );
fin.openfin.ReadOnly );
fout.openfout.WriteOnly );
var 
cpt 0;
while( !
fin.eof() )
{
 str 
fin.readLine()
 if( 
str[0] == 'f' )
 
{
  vs 
str.split" " );
  if( 
vs.length != )
  

   debug
vs );
   break;
  
}
  
else
  
{
   vs[4] 
vs[4].replace'\n''' )
   
vs[4] vs[4].replace'\r''' )
   
fout.writeLinevs[0] " " vs[4] " " +  vs[3] " " +  vs[2] " " vs[1] );
  
}
 }
 
else 
 
{
  fout
.writestr );
 
}
}
fin
.close();
fout.close(); 
Profile
 
 
Posted: 31 May 2013 10:53 AM   [ Ignore ]   [ # 78 ]
Power Member
Avatar
RankRankRank
Total Posts:  1834
Joined  2006-01-19

the script i wrote to mirror horizontally the UV coordinates of an obj file

( though that could’ve been done by setting the surface’s Horizontal Tiling to -1 tiles in DS )

oops i’m rendering (mcjTeleblender + Blender-Cycles) the image you see below at 3333 samples ... a bit overkill

// DAZ Studio version 3.1  filetype DAZ Script

var fin = new DzFile( "C:\\Program Files (x86)\\DAZ\\Studio\\content\\Runtime\\Geometries\\mcasual\\mcjA3Bodycon2.obj" );
var 
fout = new DzFile( "C:\\Program Files (x86)\\DAZ\\Studio\\content\\Runtime\\Geometries\\mcasual\\mcjA3Bodycon3.obj" );
fin.openfin.ReadOnly );
fout.openfout.WriteOnly );
while( !
fin.eof() )
{
 str 
fin.readLine()
 if( ( 
str[0] == 'v' ) && ( str[1] == 't' ) )
 
{
  vts 
str.split" " );
  if( 
vts.length != )
  

   debug
"oops " str );
  
}
  
else
  
{
   vts[1] 
Numbervts[1] )
   
fout.writeLinevts[0] " " vts[1] " " +  vts[2] );
  
}
 }
 
else 
 
{
  fout
.writestr );
 
}
}
fin
.close();
fout.close(); 

 

Image Attachments
oops7.jpg
Profile
 
 
Posted: 31 May 2013 11:20 AM   [ Ignore ]   [ # 79 ]
Power Member
Avatar
RankRankRank
Total Posts:  1834
Joined  2006-01-19

************************************************************************************************
*** important bodycon news *** important bodycon news *** important bodycon news ***
************************************************************************************************

the mcjBodyconF dress has been improved and is now called mcjA3BodyconF3

i inverted the normals which will prevent render issues with many shaders and cartoony renders

and i mirrored the texture map so you can apply uhhh textual textures to the bodycon smile

same bat channel https://sites.google.com/site/mcasualsdazscripts3/mcja3bodyconf

the 1st and 4th images could be used as templates ... with the colors of your team

though it would probably be a very bad idea to include a real team logo in a commercial render

 

Image Attachments
BO.jpgpromoooooooo.pngamychweb.jpgch2.jpgbobobo.jpg
Profile
 
 
Posted: 31 May 2013 02:19 PM   [ Ignore ]   [ # 80 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2792
Joined  2004-04-14

Thank you sir!


.

 Signature 

My DAZ3D Store
My Free Stuff
My Art @ DeviantART
Ships of the Line - MEGA THREAD
How to use the Poser Format Exporter - **Updated 2013-02-09**

Profile
 
 
Posted: 31 May 2013 02:43 PM   [ Ignore ]   [ # 81 ]
Power Member
Avatar
RankRankRank
Total Posts:  1834
Joined  2006-01-19
Mattymanx - 31 May 2013 02:19 PM

Thank you sir!

welcome!

now i’ll get back to finishing the bikini bottom and crop-top for Aiko3

they should be easier to complete than the bodycon .... ( which started in december 2012 )

 

 

Image Attachments
nicefit.jpgbasewedge.jpg
Profile
 
 
Posted: 01 June 2013 11:51 AM   [ Ignore ]   [ # 82 ]
Active Member
Avatar
RankRank
Total Posts:  540
Joined  2011-04-14
Casual - 31 May 2013 02:43 PM
Mattymanx - 31 May 2013 02:19 PM

Thank you sir!

welcome!

now i’ll get back to finishing the bikini bottom and crop-top for Aiko3

they should be easier to complete than the bodycon .... ( which started in december 2012 )

 

 

Where’d you get the wedge heels from?

Profile
 
 
Posted: 01 June 2013 03:25 PM   [ Ignore ]   [ # 83 ]
Power Member
Avatar
RankRankRank
Total Posts:  1834
Joined  2006-01-19
TheCastellan - 01 June 2013 11:51 AM

Where’d you get the wedge heels from?

i started building them yesterday, instead of re-starting work on the bikini, shame !
if / when i finish them i’ll add them on my site
i’ll try to make them look like the “Brisa Material Girl” sold at The Bay

i’m working on a script to generate the straps

here you see the first attempt at the toe straps but they wont be like that, glued to the feet, they’ll be like the bodycon, tightened using “convex hulls”

third image shows progress

 

 

Image Attachments
brisa.jpgconvexme.jpgbratt.jpg
Profile
 
 
Posted: 01 June 2013 04:19 PM   [ Ignore ]   [ # 84 ]
Active Member
Avatar
RankRank
Total Posts:  540
Joined  2011-04-14

If you ever get time and do requests, can you make some flat mary janes, and or those flat shoes with pointed toes, they are essentially closed toed pumps minus the heel.

Profile
 
 
Posted: 01 June 2013 04:29 PM   [ Ignore ]   [ # 85 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2605
Joined  2010-11-30
TheCastellan - 01 June 2013 04:19 PM

If you ever get time and do requests, can you make some flat mary janes, and or those flat shoes with pointed toes, they are essentially closed toed pumps minus the heel.

amy_aimei has already made a set of maryjanes for Aiko 3:
http://amyaimei.deviantart.com/art/Mary-Jane-Shoes-for-Aiko3-and-Aiko3-LE-369968768

(They’re even listed in the Aiko 3 free resources thread…)

 Signature 

Rob Kelk (a.k.a. “the guy with all those freebie lists”)

Come take part in the Freebie Challenge, or the RRRR, or one of the other contests. I think Jaderail would have wanted that.

Profile
 
 
Posted: 01 June 2013 05:21 PM   [ Ignore ]   [ # 86 ]
Power Member
Avatar
RankRankRank
Total Posts:  1834
Joined  2006-01-19
TheCastellan - 01 June 2013 04:19 PM

If you ever get time and do requests, can you make some flat mary janes, and or those flat shoes with pointed toes, they are essentially closed toed pumps minus the heel.

it’s not for the short term but eventually i want to do pointy shoes like those

maybe with shorter heels

 

Image Attachments
Pigalle.jpg
Profile
 
 
Posted: 01 June 2013 05:28 PM   [ Ignore ]   [ # 87 ]
Active Member
Avatar
RankRank
Total Posts:  540
Joined  2011-04-14
Casual - 01 June 2013 05:21 PM
TheCastellan - 01 June 2013 04:19 PM

If you ever get time and do requests, can you make some flat mary janes, and or those flat shoes with pointed toes, they are essentially closed toed pumps minus the heel.

it’s not for the short term but eventually i want to do pointy shoes like those

maybe with shorter heels

 

Would love to have a flat version of those

Profile
 
 
Posted: 19 June 2013 07:41 PM   [ Ignore ]   [ # 88 ]
Power Member
Avatar
RankRankRank
Total Posts:  1834
Joined  2006-01-19

i was working on the crop-top for Aiko3
and cooked up a mini-skirt quickly using the bodycon,
the following color, transparency and bump maps

the original hearts pattern image by Petr Kratochvil is there
is here http://www.publicdomainpictures.net/view-image.php?image=4

Image Attachments
rearside.jpgpetr2.jpgpetrbmp.pngwhiteblackshort.pngthefutureisyesterday.jpg
Profile
 
 
   
6 of 6
6