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Ready ! - mcjA3BodyconF - Slim fit dress ( bodycon ) for Aiko3
Posted: 29 May 2013 06:57 AM   [ Ignore ]   [ # 61 ]
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It’s looking pretty good. 

I do hope she has hearing protection…....

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Posted: 29 May 2013 07:15 AM   [ Ignore ]   [ # 62 ]
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stronghands07 - 29 May 2013 06:57 AM

It’s looking pretty good. 

I do hope she has hearing protection…....

she’s using it to dry her hair sometimes http://mcasual.x10.mx/boomboom.html

 

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Posted: 30 May 2013 11:28 AM   [ Ignore ]   [ # 63 ]
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i think it’s time to publish the dress,

because i want to move on to other things,

like that bikini bottom and the crop-top for Aiko3

the mcjWarp plugin, the mcjLattice plugin

and on and on ( really on and on you’ll see )

it’s not perfect but it’s usable as could be seen in the many renders

( in fact i’ll probably use a custom script to adjust the dress in my videos )

the name will be mcjA3BodyconF

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Posted: 30 May 2013 12:04 PM   [ Ignore ]   [ # 64 ]
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WOOT!!!

I’ve been waiting for this dress…....  Thank you!!!

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Posted: 30 May 2013 12:39 PM   [ Ignore ]   [ # 65 ]
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Casual - 30 May 2013 11:28 AM

i think it’s time to publish the dress,


the name will be mcjA3BodyconF

A link would be useful too.

I think many of us have been waiting (not very patiently wink ) for this.

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Posted: 30 May 2013 01:38 PM   [ Ignore ]   [ # 66 ]
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Wyvern - 30 May 2013 12:39 PM
Casual - 30 May 2013 11:28 AM

i think it’s time to publish the dress,


the name will be mcjA3BodyconF

A link would be useful too.

I think many of us have been waiting (not very patiently wink ) for this.


Tada !

( finished making the web page a minute ago )

https://sites.google.com/site/mcasualsdazscripts3/mcja3bodyconf

 

 

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Posted: 30 May 2013 01:41 PM   [ Ignore ]   [ # 67 ]
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well i guess this will be that smile

download the bodycon dress for Aiko3 here

https://sites.google.com/site/mcasualsdazscripts3/mcja3bodyconf

and read the excessively short instructions that will be so quick to read that even i would read them

probably

or rather, possibly

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Posted: 30 May 2013 01:43 PM   [ Ignore ]   [ # 68 ]
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stronghands07 - 30 May 2013 12:04 PM

WOOT!!!

I’ve been waiting for this dress…....  Thank you!!!

tis available and hopefully usable smile

https://sites.google.com/site/mcasualsdazscripts3/mcja3bodyconf

 

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Posted: 30 May 2013 02:41 PM   [ Ignore ]   [ # 69 ]
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Oh, yes.  It’s very usable.  Thank you!!

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Posted: 30 May 2013 02:53 PM   [ Ignore ]   [ # 70 ]
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stronghands07 - 30 May 2013 02:41 PM

Oh, yes.  It’s very usable.  Thank you!!

ah that’s good news !

a moment ago i was thinking “did i include the other morphs in that version?” and it looks like i did smile

 

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Posted: 31 May 2013 05:27 AM   [ Ignore ]   [ # 71 ]
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Thank you a lot! I hope to establish an external runtime folder for zipped freebies soon as I cannot wait to see this little jewel working :D.

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Posted: 31 May 2013 07:12 AM   [ Ignore ]   [ # 72 ]
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*** bodycon news bulletin ***

there’s something called “normals” which tell poser and Daz Studio

“this side of the dress is inside and this side of the dress is outside”

unfortunately the dress is inverted

this becomes an issue if you do cartoony renders or if you use certain shaders

it also affects displacement and bump maps
—-

unfortunately, after flipping the normals ( i tried ) the vertex order is modified and the morphs are broken

meaning i’ll have to write a program to do a whole lot of delta index switching

shown below, a software/cartoony render of a purple’ish pink’ish bodycon

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Posted: 31 May 2013 08:46 AM   [ Ignore ]   [ # 73 ]
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I’m fairly convinced that UVMapper Pro can invert facets without changing the vertex order - at least it was so on a simple test mesh I just tried. If you can wait until I can install this and see if I’m right you may save yourself some work. wink

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Posted: 31 May 2013 09:38 AM   [ Ignore ]   [ # 74 ]
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English Bob - 31 May 2013 08:46 AM

I’m fairly convinced that UVMapper Pro can invert facets without changing the vertex order - at least it was so on a simple test mesh I just tried. If you can wait until I can install this and see if I’m right you may save yourself some work. wink


thanks !

but just now i completed a test, and ...

apparently the method i used to flip the normals ( inverting the order of the vertices in the .obj “f” statements )

.... did not change the vertex order !!

i was given that false impression because i did not pose the 2 test dresses the same way

but here you can see the 2 dresses have the same Breast Size 2 morph applied and look identical

( cartoony 3Delight render )

so i’ll just make a few more tests and post the flipped-normals version smile

—-

i was worried because i thought the vertices were indexed according to the order of appearance in the .obj file’s “f” statements

for each group/bone

. . . thinking ..., o O(  nah it wont mess the UV map )

picture2 : well look at that i discovered the UV Map also needs to be mirrored

 

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Posted: 31 May 2013 09:51 AM   [ Ignore ]   [ # 75 ]
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That’s all right, then. smile

Casual - 31 May 2013 09:38 AM

i was worried because i thought the vertices were indexed according to the order of appearance in the .obj file’s “f” statements

Vertex order (as Poser/D|S users mean it) refers to the order of appearance of the “v” coordinate lines in the file - that’s what those numbers are in the “f” statements. As long as your “v” lines aren’t re-ordered, then your geometry will be morph compatible with an existing CR2 - as is the case here.

Where are my manners, by the way? Thank you for your hard work in making this!

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