I’m fairly convinced that UVMapper Pro can invert facets without changing the vertex order - at least it was so on a simple test mesh I just tried. If you can wait until I can install this and see if I’m right you may save yourself some work.
but just now i completed a test, and ...
apparently the method i used to flip the normals ( inverting the order of the vertices in the .obj “f” statements )
.... did not change the vertex order !!
i was given that false impression because i did not pose the 2 test dresses the same way
but here you can see the 2 dresses have the same Breast Size 2 morph applied and look identical
( cartoony 3Delight render )
so i’ll just make a few more tests and post the flipped-normals version
i was worried because i thought the vertices were indexed according to the order of appearance in the .obj file’s “f” statements
for each group/bone
. . . thinking ..., o O( nah it wont mess the UV map )
picture2 : well look at that i discovered the UV Map also needs to be mirrored
Click thumbnail to see full-size image