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Ready ! - mcjA3BodyconF - Slim fit dress ( bodycon ) for Aiko3
Posted: 23 May 2013 02:16 AM   [ Ignore ]   [ # 46 ]
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progress report

worked a bit on the leg-sit-or—walk morph

for small leg-joints rotations, like during a walk it’s not needed though

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Posted: 23 May 2013 05:54 AM   [ Ignore ]   [ # 47 ]
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It’s looking good.  Very good.  Love the spectral texture, and…ok, I admit it…the only image I enlarged for better viewing was the equations on the chalkboard.  I’m such a geek….red face

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Posted: 24 May 2013 08:41 AM   [ Ignore ]   [ # 48 ]
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stronghands07 - 23 May 2013 05:54 AM

It’s looking good.  Very good.  Love the spectral texture, and…ok, I admit it…the only image I enlarged for better viewing was the equations on the chalkboard.  I’m such a geek….red face

i used this while trying to figure the rotations of the vertices as they are rotated around the buttock and thigh joints

but i’ll use a sort of quirk of DS 4.5 to do the job for me

i create the leg-bend morph, which fixes poke-through for a leg-bend angle of 90 degrees
and it’s moderately easy since i work in transformed space

then (if all goes as planned) when i save the figure and i reload it, Daz Studio
made all the complicated work that moved my morph up the
to-do list it goes through when displaying the figure

shown below, the 2 leg-bend morphs in action ( in DS 3.1 )

and the song that goes with it http://www.youtube.com/watch?v=mDZPl2DXaI8

 

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Posted: 24 May 2013 01:28 PM   [ Ignore ]   [ # 49 ]
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that’s the (brand new!) sit morph

so uh the always hazardous prediction for a release date would be this weekend

——

* note that this Quad amplifier and Tuner are low’ish-poly props available for free on my site )

 

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Posted: 26 May 2013 06:45 AM   [ Ignore ]   [ # 50 ]
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good news i found the way to take a morph applied to a posed/morphed clothing item,
and transform it into a standard early-applied base figure morph

and i’ll add an unrelated image because that’s so fun smile


a reference image to study how real-life bodycons react to sitting poses

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Posted: 26 May 2013 12:57 PM   [ Ignore ]   [ # 51 ]
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Bodycon news Sunday edition

so i was able to make the 3 leg bend/sit morphs

there’s a little imprecision error to fix

then i have to rig it ( or not ... i could leave it to the owner to adjust them manually )

so release wont be today ‘cause i want to change my mind maybe watch youtube vidz or something non-productive like that smile

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Posted: 27 May 2013 11:14 AM   [ Ignore ]   [ # 52 ]
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bodycon news update

the leg-bend/sit morphs are now part of the DS3/poser-compatible figure

( whereas before they were only “living” inside DS4.5 )

meaning ... it’‘s not ready but but but i’m not stuck ! smile

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Posted: 27 May 2013 12:51 PM   [ Ignore ]   [ # 53 ]
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Casual - 24 May 2013 01:28 PM

that’s the (brand new!) sit morph

so uh the always hazardous prediction for a release date would be this weekend

——

* note that this Quad amplifier and Tuner are low’ish-poly props available for free on my site )

what stockings and boots are those, if one might ask?

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Posted: 28 May 2013 12:00 AM   [ Ignore ]   [ # 54 ]
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TheCastellan - 27 May 2013 12:51 PM
Casual - 24 May 2013 01:28 PM

that’s the (brand new!) sit morph

so uh the always hazardous prediction for a release date would be this weekend

——

* note that this Quad amplifier and Tuner are low’ish-poly props available for free on my site )

what stockings and boots are those, if one might ask?

they are the mcjA3OTKBoots by me and you can get them for free at
https://sites.google.com/site/mcasualsdazscripts2/mcja3otkboots
you can see the making-of forum thread here (with many renders )
http://www.daz3d.com/forums/viewthread/4975/

the illustrated index for my site is at

https://sites.google.com/site/mcasualsdazscripts2/home

i didn’t make many clothing items, mostly scripts

 

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Posted: 28 May 2013 04:02 AM   [ Ignore ]   [ # 55 ]
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Casual - 28 May 2013 12:00 AM
TheCastellan - 27 May 2013 12:51 PM
Casual - 24 May 2013 01:28 PM

that’s the (brand new!) sit morph

so uh the always hazardous prediction for a release date would be this weekend

——

* note that this Quad amplifier and Tuner are low’ish-poly props available for free on my site )

what stockings and boots are those, if one might ask?

they are the mcjA3OTKBoots by me and you can get them for free at
https://sites.google.com/site/mcasualsdazscripts2/mcja3otkboots
you can see the making-of forum thread here (with many renders )
http://www.daz3d.com/forums/viewthread/4975/

the illustrated index for my site is at

https://sites.google.com/site/mcasualsdazscripts2/home

i didn’t make many clothing items, mostly scripts

How do you make the knee high strapy sandals to stay on Aiko’s feet?  When I parent them, they move off quite a bit. o_O

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Posted: 28 May 2013 05:43 AM   [ Ignore ]   [ # 56 ]
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TheCastellan - 28 May 2013 04:02 AM
Casual - 28 May 2013 12:00 AM
TheCastellan - 27 May 2013 12:51 PM
Casual - 24 May 2013 01:28 PM

that’s the (brand new!) sit morph

so uh the always hazardous prediction for a release date would be this weekend

——

* note that this Quad amplifier and Tuner are low’ish-poly props available for free on my site )

what stockings and boots are those, if one might ask?

they are the mcjA3OTKBoots by me and you can get them for free at
https://sites.google.com/site/mcasualsdazscripts2/mcja3otkboots
you can see the making-of forum thread here (with many renders )
http://www.daz3d.com/forums/viewthread/4975/

the illustrated index for my site is at

https://sites.google.com/site/mcasualsdazscripts2/home

i didn’t make many clothing items, mostly scripts

How do you make the knee high strapy sandals to stay on Aiko’s feet?  When I parent them, they move off quite a bit. o_O

i think you have to select the shoes and create a keyframe
if the thing to keyframe is a figure, you do a “Memorize / Figure Pose” followed by a “Restore Figure Pose”
if the thing to keyframe is a prop/object , you do a “Memorize / Selected Item” followed by a “Restore Selected Item”
you access the Parameters Tab option menu by clicking in the upper-right-corner of the Parameters tab

there’s also a “Parent Items in Place” menu option in the Scene Tab which is related to this issue

 

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Posted: 28 May 2013 05:45 AM   [ Ignore ]   [ # 57 ]
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bodycon news update

now that the legs bend morphs are in place i have to tweak them for the intermediary positions

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Posted: 28 May 2013 11:15 AM   [ Ignore ]   [ # 58 ]
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Casual - 28 May 2013 05:43 AM
TheCastellan - 28 May 2013 04:02 AM
Casual - 28 May 2013 12:00 AM
TheCastellan - 27 May 2013 12:51 PM
Casual - 24 May 2013 01:28 PM

that’s the (brand new!) sit morph

so uh the always hazardous prediction for a release date would be this weekend

——

* note that this Quad amplifier and Tuner are low’ish-poly props available for free on my site )

what stockings and boots are those, if one might ask?

they are the mcjA3OTKBoots by me and you can get them for free at
https://sites.google.com/site/mcasualsdazscripts2/mcja3otkboots
you can see the making-of forum thread here (with many renders )
http://www.daz3d.com/forums/viewthread/4975/

the illustrated index for my site is at

https://sites.google.com/site/mcasualsdazscripts2/home

i didn’t make many clothing items, mostly scripts

How do you make the knee high strapy sandals to stay on Aiko’s feet?  When I parent them, they move off quite a bit. o_O

i think you have to select the shoes and create a keyframe
if the thing to keyframe is a figure, you do a “Memorize / Figure Pose” followed by a “Restore Figure Pose”
if the thing to keyframe is a prop/object , you do a “Memorize / Selected Item” followed by a “Restore Selected Item”
you access the Parameters Tab option menu by clicking in the upper-right-corner of the Parameters tab

there’s also a “Parent Items in Place” menu option in the Scene Tab which is related to this issue

 

Sounds like a poser thing, I gots me Daz. ^_^;;

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Posted: 29 May 2013 12:43 AM   [ Ignore ]   [ # 59 ]
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TheCastellan - 28 May 2013 11:15 AM

it’s in Daz Studio

the parameters tab is normally present on your screen

if not it’s made visible using the Windows/Pane(Tabs) menu

then in the upper-right corner of the Parameters tab

there’s a button that brings up actions that can be performed on whatever is currently selected

memorizing and restoring the selected item or figure pose effectively “keyframes” the object

and this usually prevents the shoes from jumping away when you parent them to a body part

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Posted: 29 May 2013 06:54 AM   [ Ignore ]   [ # 60 ]
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the batteries of test Amy has to go through!

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