coming soon - Slim fit dress ( bodycon ) for Aiko3 |
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| Posted: 15 December 2012 10:28 AM |
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[ # 16 ]
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since i don’t want to work too hard on this,
here’s are the collar-bend morphs
some clothes on the market have the corresponding side of the garment that lifts up
note that for more common arm movements you can freeze the collar bones and avoid this issue
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in other news, the final name for the dress will probably be mcjA3BodyCon
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the second picture shows that the UV map is cylindrical
the .obj file is built in a manner that will make it easy to create alternate UV maps
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| Posted: 15 December 2012 03:25 PM |
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[ # 17 ]
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maybe i changed my mind, maybe i’ll make this type of collar-bend-morph
but there’s may be consequences,
for instance, the ‘‘cleavage’’ morph need a companion adjustment morph,
to be used when the collar bones are bent upwards (as shown in the image)
so you’ll get a tight fit, even when the arms are raised high up, but at the cost of adjusting a specialized morph.
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| Posted: 16 December 2012 07:56 AM |
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[ # 18 ]
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still some issues to fix
it takes time but in the end its worth it, for the upcoming dresses too
the walk animation was an FBX from http://www.audiomotion.com/Downloads (non-commercial uses)
i converted it to BVH using Animeeple (they closed shop) and the SecondLife avatar for Poser
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| Posted: 16 December 2012 02:29 PM |
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[ # 19 ]
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*stares in silent, drooly amazement*
(and no, I didn’t miss your previous A3 creations - that’s why I’m waiting for this one so impatiently ^.^)
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| Posted: 17 December 2012 01:33 PM |
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[ # 20 ]
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this well-behaved CollarBend morph is a bit odd to build
i re-build the dress around the posed figure with her arm way up
when i place the dress (with no collarbend morph on the dress), the dress around the breast is pulled up and suffers poke-trough
then using the script below, i create a morph to pull the dress down and away
anyway, it works so we’re closer to the release but there’s still some miles left to the journey
// DAZ Studio version 4.5.1.6 filetype DAZ Script var cbnode = Scene.findNodeByLabel( "jJCMrCollarBend" ); var cbmesh = cbnode.getObject(0).getCachedGeom(); var drnode = Scene.findNodeByLabel( "mcjA3BodyconD" ); var drobj = drnode.getObject(0); var drmesh = drobj.getCachedGeom(); var n = cbmesh.getNumVertices(); var morphDeltas = new DzMorphDeltas(); for( i = 0; i < n; i++ ) { cbpos = cbmesh.getVertex( i ); drpos = drmesh.getVertex( i ); d = cbpos.subtract( drpos ); morphDeltas.addDelta( i, d.x, d.y, d.z ); } var modifier = new DzMorph( morphDeltas ); modifier.setLabel( "jJCMrCollarBendd" ); modifier.setName( "jJCMrCollarBendd" ); drobj.addModifier( modifier );
background image by Richard Atterer : http://atterer.org/pic/nyc-madison-square-william-seward-broadway-night
near Flatiron building it’s a 20000 pixel wide equirectangular panorama
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| Posted: 18 December 2012 02:31 PM |
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[ # 21 ]
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worked on it a bit today, the issue is, the collar-Bend morph keeps the dress very tight when the collar joint is at it’s maximum of 50 degrees, which is great, but when the arm is midway down ( 25 degrees ) there’s poke-through, so i ... well there’s many ways to cope with that and that’s what i’m checking
background image by Richard Atterer : http://atterer.org/pic/nyc-madison-square-william-seward-broadway-night
near Flatiron building it’s a 20000 pixel wide equirectangular panorama
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| Posted: 19 December 2012 03:09 PM |
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[ # 22 ]
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it’s not advancing fast but it’s advancing 
sorry for the waiting
here i solved the issue where the left and right collar-bend morphs were “cross-talking”
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| Posted: 19 December 2012 04:22 PM |
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[ # 23 ]
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A lot of work, but very much appreciated!
We can wait patiently 
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| Posted: 22 December 2012 01:27 PM |
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[ # 24 ]
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just to confirm that some work is being done on the dress
but due to various xmas reasons it’s will take more time than expected ... when was it? ... december 12th 
here you can see that when 1 or 2 arms are 100% up, the dress has no poke-trough
before this last tweak, when 1 arm was up, the other side of the dress had some (very little) poke-trough
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| Posted: 22 December 2012 03:46 PM |
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[ # 25 ]
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Bit slow coming to this thread, but glad to see it. Your work is very, very competent and I always look forward to something new for Aiko3, who is still my all-time favorite DAZ character of any generation. Thanks for all your hard work.
Jeremy
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| Posted: 22 December 2012 04:25 PM |
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[ # 26 ]
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kjer_99 - 22 December 2012 03:46 PM Bit slow coming to this thread, but glad to see it. Your work is very, very competent and I always look forward to something new for Aiko3, who is still my all-time favorite DAZ character of any generation. Thanks for all your hard work.
Jeremy
thanks ! i didnt make many clothing items so far but there’s over-the-knee-boots, high heel shoes, a leotard and a swimsuit over
here : https://sites.google.com/site/mcasualsdazscripts2
all for Aiko3,
more recentlty, a bustier and a dress similar to this one, for Genesis
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| Posted: 23 December 2012 11:48 AM |
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[ # 27 ]
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today’s turtle step, the CollarBend morph works for the 0° to 50° collar Up-Down range
the tightness of the dress at 50° is less perfect but i got rid of the poke-through for other settings
( then DS 4.5 crashed ... still suspecting it’s due to the windows7 magnifier, but i didnt lose my new script/tools )
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| Posted: 23 December 2012 05:47 PM |
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[ # 28 ]
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If I was watching her doing that in real life, I would probably be a bit dissapointed, but I’m old now 
Well done, a super effort.
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| Posted: 29 December 2012 12:19 PM |
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[ # 29 ]
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it’s not here yet but i plan ( no i swear ) to get back to it soon
in the meantime, Happy New Year, and, there’s a video featuring the bodycon dress
VIDEO includes test for a hair/fur/grass generator that will probably be named mcjShaggy
https://www.youtube.com/watch?v=hYz-24FuhD4
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| Posted: 07 January 2013 10:40 PM |
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[ # 30 ]
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giving it another go
here’s the reason of the delays
when Aiko lifts her arms up, i don’t want the dress to follow slavishly as if it was glued-on and elastic
plus, i don’t want the dress to become loosened as the collar angle goes from 0 to 50 degrees
so i’ll use, 1 collar-bend-morph plus 3 fit-morphs for angles 12.5° 25° and 37.5°
and ( finish learning ) use multi-stepped ERCs, or JCMs
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