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Tips & Tricks For Space Scenes
Posted: 22 December 2012 07:00 AM   [ Ignore ]   [ # 151 ]
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JoeMamma2000 - 21 December 2012 04:11 PM
de3an - 21 December 2012 02:53 AM

Flash Gordon punches his way through the ring-plane!
Seems like Flash’s solutions often involved punching.

Five layers composited in Photoshop.
One layer using Bullet physics to punch spaceship through the foreground ring objects.
Second layer, background ring objects.
Third layer, planet object.
Fourth and fifth layers, star and nebula background images.

Please click the image to see it full size.

Perhaps some motion blur on the particles (a lot of it) and a tad on the ship might make things a bit more dynamic. Right now it looks very static.

Flash is (was) all about OOMPH !! So I’d give it a lot more dynamism.

Oh, and I just realized that what I thought was a long spaceship actually has a bunch of rocket exhaust behind it that seems at first glance like just an extension of the body. Maybe give it a bright orange glow, or if you want to make it like the old TV shows, maybe some transparent smoke with some depth to it. And of course you should add the thin wires holding the ship up….


Well, if you’re going by the old serials, then instead of a bright orange glow it should be a bright black and white glow! wink

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Posted: 22 December 2012 07:24 AM   [ Ignore ]   [ # 152 ]
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I was going to post this last night, but DAZ’s website was acting up for me. Lots of script and preference error logs would come up.


Anyway, it’s sightly off topic, but since it’s a satellite image I figured it was close enough.


The first image is a satellite image of my place (via Google Maps) from a satellite pass overhead last fall, probably early October.


The next image is my place from a satellite pass from Friday 12/21/2012 after the blizzard that swept the mid-west. I hope you can see the subtle details, what with the forum’s image compression. wink

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Posted: 22 December 2012 09:16 AM   [ Ignore ]   [ # 153 ]
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gulp So opening a cross country ski resort then?

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Posted: 22 December 2012 09:33 AM   [ Ignore ]   [ # 154 ]
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Actually it wasn’t that bad here, more south towards Madison, they had areas where they received 12” to 18” of snow. I figured I’d make a bad joke.

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Posted: 22 December 2012 10:10 AM   [ Ignore ]   [ # 155 ]
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It is 9 Celsius in Irving, TX and the high is forecast to be 19—which I will happily accept at the end of December after three decades in Canada… wink

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- Garstor
Australian-Canadian currently trapped in Texas (maintaining sanity with doses of Carrara, LightWave and PhotoShop)

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Posted: 22 December 2012 04:02 PM   [ Ignore ]   [ # 156 ]
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Here’s a second version with a little motion blur and brighter exhaust smoke. Both effects can be hard to get right, so I’m not sure if I like this one better, or not.

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Posted: 22 December 2012 05:33 PM   [ Ignore ]   [ # 157 ]
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evilproducer - 22 December 2012 07:24 AM

The first image is a satellite image of my place (via Google Maps) from a satellite pass overhead last fall, probably early October.


The next image is my place from a satellite pass from Friday 12/21/2012 after the blizzard that swept the mid-west. I hope you can see the subtle details, what with the forum’s image compression. wink

ROTFFLMFAO!!!!
That’s awesome!
Yeah, it’s all white here, too!

Also, that Flash Gordon sure is an animal, huh!

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Posted: 23 December 2012 09:16 AM   [ Ignore ]   [ # 158 ]
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Garstor - 22 December 2012 10:10 AM

It is 9 Celsius in Irving, TX and the high is forecast to be 19—which I will happily accept at the end of December after three decades in Canada… wink


You Canadians and your metrics… Hah!

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Posted: 23 December 2012 11:20 AM   [ Ignore ]   [ # 159 ]
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evilproducer - 23 December 2012 09:16 AM
Garstor - 22 December 2012 10:10 AM

It is 9 Celsius in Irving, TX and the high is forecast to be 19—which I will happily accept at the end of December after three decades in Canada… wink


You Canadians and your metrics… Hah!

Being a stone’s throw from Canada yourself, I would think that the metric system might have snuck into your world. smile

Do you have any Tim Horton’s coffee/doughnut shops around there? They have actually been an American company now for about 25 years.

Okay…back on topic…space…it’s big. Seriously; some decent pictures that might make for great backdrops are occasionally posted by Phil Plait at: Bad Astronomy

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Posted: 23 December 2012 04:05 PM   [ Ignore ]   [ # 160 ]
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Thanks for that link, I’m checking it out now!

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Posted: 23 December 2012 04:36 PM   [ Ignore ]   [ # 161 ]
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To return the favor to Garstor, here’s a link that may be very helpful.

http://www.nasa.gov/multimedia/3d_resources/index.html


I’m checking out the models and textures at the moment.


Edited to add link to usage rights and restrictions:
http://www.nasa.gov/audience/formedia/features/MP_Photo_Guidelines.html

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Posted: 23 December 2012 04:44 PM   [ Ignore ]   [ # 162 ]
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evilproducer - 23 December 2012 04:36 PM

To return the favor to Garstor, here’s a link that may be very helpful.

http://www.nasa.gov/multimedia/3d_resources/index.html


I’m checking out the models and textures at the moment.


Edited to add link to usage rights and restrictions:
http://www.nasa.gov/audience/formedia/features/MP_Photo_Guidelines.html

Bookmarked! Those are very cool! This is nudging me ever closer toward trying out a space scene of my own.

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- Garstor
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My 3D art Flickr page for work-in-progress or experiments

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Posted: 26 December 2012 01:50 PM   [ Ignore ]   [ # 163 ]
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Hmmmm… The high res space shuttle model has some serious UV mapping issues. I’m going to have to work on that one for awhile. The launch gantry on the hand seems pretty straight forward. Haven’t checked out the other ones yet.

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Posted: 26 December 2012 02:15 PM   [ Ignore ]   [ # 164 ]
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Here’s an updated picture I had done awhile ago. I’ve updated the lighting and the shaders. The criticism for the original image that I agreed with was the shading on the front dome. I’ve fixed the dome’s shading by changing the color, translucency, noise, etc. etc. The other criticism was about the clouds and light falloff. While I can see the points made, I decided I liked what I had and decided not to mess with it.


The image is of the Cygnus, the ship from the movie The Black Hole. The scene is supposed to be evocative of when the ship is entering the black hole or it’s event horizon. The lower left corner I left pure black because that’s supposed to signify the black hole’s -umm- hole.


I’m posting this one, because there’s a couple things I wish to illustrate (however imperfectly):

1) Just because it’s in space, doesn’t mean it has to be a static star field.

2) Scene lights are important, but so are other lights. In this case, the lights on and in the ship provide drama.

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Posted: 03 January 2013 10:29 PM   [ Ignore ]   [ # 165 ]
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Had to search to find this thread again….

Been working on my planet’s textures… It is suffering from “continentalism” (too much connected land), but I did so much work on it that I don’t feel like tearing it apart just yet…

Based on my earth reference a few pages back, I’ve added algae beds around the coasts, as well as variation in the brightness of the deep ocean… Most of the textures are based around DCG’s Space3D shaders from EnhanceC. I like the way you can stack them up and they have a consistent pattern (as long as you keep them at the same scale), and you can add and take away detail…. So the cloud swirls actually follow the coastline….

There are two temperate green belts, and a large desert around the equator… I didn’t get very realistic with the bump, but I did attempt to put in some rivers using the Wires shader and Perturbance (from Veloute).... It sort of works, but I have some loop rivers (moats?) LOL.

It’s suppose to have a lot of storms… and I want it to look stylized, not entirely realistic, but leaning towards realistic…

Anyway, about 3 days work and a LOT of experimenting, so next time I might know a little more and try to plan smarter as I go….

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