Thanks for the added comments
box deal with different camara angles specifically in combination with UE2. ( little point in subDing a cube....)
Ok, so I like the look of this and I could probably put this to good use especially since there are very few outdoor terrains available but after having the mesh show up in several sky domes allready I have to ask: How does a sky
Tbh., I don`t really understand the question. But that shall not keep me from trying to answer
-Skybox & camera angles:
Best take a look at the video link on the first post, especially the vid for "Mountain Trail" gives a good look at the skybox.
Compared to skydomes there are quite some differences. The most obvious one is that a skydome only coveres the upper part of a scene, whereas a skybox covers the whole scene.
Skydomes can have distortions on / towards the top, skyboxes can have distortions on the edges. I have to admit that you can see that on the Winter skybox (e.g. first render I posted here) if you pay attention, on others (like on the next set, Mountain Trail) it is barely noticeable.
I don`t know what you mean by saying "mesh shows up on some skydomes", but I`d guess you mean shadows. That should not be the case with skydomes or skyboxes, as long as the surfaces are set up properly.
UE2...I gave it a quick test run, didn`t notice any problems. I`d still recommend to use the light included with the sets though.
...I must check if I can render sky boxes in Vue, it can render skydomes
I don`t have Vue so I can`t give you a 100% answer, but technically there is little difference between skydomes and skyboxes (surface setup), so I think it should work.