GoFigure thanks your tutorial and reply fo my question ^^
then,, now I tried to use keymate and first simple animation with primitive obj like your tutorial,
I can understand how it work.
after that I hope to make simple walk original animation by editing aniblock.
then there seems some problem.
1. I open animate , then set walk aniblock for genesis, and set my sub original toe adjust aniblock.
2 I bake them to ds timeline by animate 2 tool.
3 I remove aniblock then, tried to edit each key poze. I open keymate tab.
4 I edit them, after save the scene. but It seems not good,, so I want to try from first step.
5 I delete every animation in ds timeline, then open animate 2 and set aniblock agaiin.
6 but after I used the keymate , animate 2 can not play aniblock animation. untill I close the scene.
I checked ds timeline key but, there is no key, and genesis keep zero poze.
and close keymate. but genesis can not move with aniblock. (I can not check the motion too)
so animate 2 seems just freeze I think.
7 if I close the scene and opne new scene or load genesis , then aniblock can work again.
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and my biggest question is,, how user make interval animation,, between two aniblock?
I often think about that,, so if make animation by aniblock , need to fill every timeline by aniblock?
Can I not mix ds timeline animation and aniblock ?
eg set run aniblock 1 to 30 key,
I hope 31 to 45 , make animation by ds timeline key, (I think if I can make this interval animation by keymate and ds timeline,,)
46 to 70 use jump aniblock .
71to 90 set anotehr animation by ds timeline with key mate,,
but I can not do it . if I missed something,,@@;
so if I need to make interval animation as another scene, then bake it as new aniblock, after save it,
mix them with another aniblock? ( I tried it, so, find animate 2 stop, after use keymate,, eventhough
there is no ds timeline key,, )
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