Master keyframe animation in DAZ Studio with keyMate
Getting started - - http://www.youtube.com/watch?v=iX_knWUBOGk
Autofit crash bug is fixed and the installers are available in your daz accounts. This bug may have also shown up during some parenting and unparenting operations. Everyone who has version 220.127.116.11 for keyMate is urged to download keyMate from their account. The new version is 18.104.22.168 . You can check what version you have by doing Menu -> Help -> about plugins -> click on keyMate -> the version will show up below.
aniMate2 vs keyMate
aniMate is great for using pre-built motions called aniBlocks and putting them together to create an animated sequence. aniMate also allows the user to easily edit and adjust existing aniBlocks. It is NLA(Non Linear Animation) at its best!
Those who want to create animations from scratch will sometimes find themselves fighting against the complexities of aniBlocks. For aniBlocks to work right, they have to be setup a certain way. This makes it easier for the users of aniMate, but can be quite complex when creating from scratch.
keyMate is a traditional animation solution especially useful for creating animation from scratch. Visually copy, paste, move, and delete keys with great efficiency. Easily do these things on an entire figure or a complete scene. Avoid all the busywork with this tool. Want to do a simple animation of the camera or lights and then adjust the timing? keyMate is the answer.
Some frequently asked questions:
Does keyMate edit aniBlocks?
Not directly. keyMate operates on the keys in DAZ Studio, sometimes referred to as Studio Keys. aniMate allows the user to transfer aniBlock keys to Studio Keys and back again to create aniBlocks from Studio Keys. keyMate’s strength is in creating animation from scratch and adjusting those animations. Animations made from motion capture are usually best edited in aniMate.
I can already create, copy, paste, and delete keys in Studio, why would I want keyMate?
Studio lacks the ability to slide keys around which is especially useful for timing adjustments. Although still possible without keyMate, copying, pasting, and deleting in a visual way is so much better. keyMate also adds the ability to see and operate on an entire hierarchy of keys.
Can I adjust the tangents of keys? I am tired of overshoot.
Although, not currently providing a way to adjust the TCB(tension, continuity, bias) parameters of a key, keyMate does allow you to change the interpolation type to TCB, Linear, and Constant. Overshoot is easily fixed by selecting the overshooting key and clicking the Linear button from the interpolation type menu.
What is TRSV? Why is this an option?
TRSV stands for Translate, Rotate, Scale, Values. Values means things like morph values, but not limited to just morphs. Think, any slider that can animate, is visible, and is not Translate, Rotate, or Scale. This is an option for those who want to focus solely on motion.
Why provide a set key button since Studio auto keys?
Indeed this is true, if you grab and move the arm of a figure, keys are set on all nodes affected. Yet, usually if you pose a character you did not adjust all the bones in the hierarchy. When you get the pose just right, you usually want a key on all the nodes. So here is a simple rule, after getting that pose just right, double click on the figure and click the set key button.
A few have reported not being able to find the keyMate pane in the list, Menu -> Window -> Panes(Tabs)
The workaround is to reset your workspace.
- Menu - > Window -> Workspace -> Select Layout -> when you see the dialog popup, select accept.
- Menu -> Window -> Pane(Tabs) -> keyMate