I have been struggling a long time with this, but I am stuck. I want to use the Carnegie BVH files, but the hip keeps causing problems. There is something wrong in the translation and rotation values. A walk file is the most obvious (in my case 02_01.bvh). It walks much faster as he should be and has shaking rotation. These are my findings:
If I import as new skeleton, it is fine. It I attach to existing skeleton it is always wrong.
Creating a NLA doesn’t help.
I have tried various scaling (during and after import).
All other movements, besides hip, are correct.
The values of the keyframes between the imported skeleton and the attached BVH are the same.
I have used Victoria and the new skeleton from the imported BVH.
I have tried the hip and the non-hip-correction files.
If I import BVH in DS 3 and 4 it works fine. Besides the foot angle in DS3.
But when I export DS3 as BVH, I have the same problem (too much hip movement and rotation)
And when export from DS4 using Genesis, I have no hip movement at all and wrong rotation.
The thing is, I don’t understand where it goes wrong. The hip values in the original skeleton and after connecting it to a skeleton are exactly the same. If I select for instance both X movements from the hip in Graph Editor, they match exactly.
So I am wondering, is it even possible to use the Carnegie BVH files in Carrara without the hip problems. I could correct the hip problems manual for a walk cycle, but for the other kind of files, it would be very complicated.


