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BishyT’s 3D sketchbook… (Current: Vocaloid SeeU Outfit)
Posted: 18 December 2012 08:45 AM   [ Ignore ]   [ # 31 ]
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Getting closer!

Regarding the eye problem… suppose we make the eyeball much larger, so the surface looks relatively flat? But adjust the proportions of the iris, pupil, and cornea so they aren’t quite as large with proportion to the rest of the eyeball? Or the eyeball shape could be flattened, but the centerpoint of the bone moved so that the eye surface would act as a part of the surface of a larger sphere.

I need to experiment with this….

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Shop Zigraphix @ DAZ3D

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Posted: 29 January 2013 11:09 AM   [ Ignore ]   [ # 32 ]
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Freak 5 has finally been announced, THANK GOD.
Now I can finally show these Freak 5 morphs I made!

The first one is Barret from Final Fantasy VII.
The second one is Durk from Meat Log Mountain (by Grisser).
And the third is a generic character based on CaptainGerBear’s art.

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Barret.jpgDurkOrcTest.jpgCaptainGerBearTest.jpg
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Posted: 29 January 2013 01:28 PM   [ Ignore ]   [ # 33 ]
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Excellent images!

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Posted: 29 January 2013 08:09 PM   [ Ignore ]   [ # 34 ]
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Barret

I cannot even

All my FFVII feels, have them

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Posted: 04 February 2013 02:18 PM   [ Ignore ]   [ # 35 ]
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I like your take on belbel, very cute

you should try a few male ones

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Posted: 27 February 2013 08:15 PM   [ Ignore ]   [ # 36 ]
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Breaking the flow a bit, here’s my attempt at modelling an outfit for Aiko5.
This is the first time i’ve modelled and outfit for a Daz character in at least 7 years. My Masters Thesis has left me feeling a bit burnt out creatively speaking, but it’s slowly coming back.

Hopefully, sometime in the not too distant future, this will become a Vocaloid SeeU freebie cosplay outfit.

Image Attachments
SeeUWIP4.PNG20110903_koreanvocaloid_seeu.jpg
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Posted: 09 March 2013 09:38 PM   [ Ignore ]   [ # 37 ]
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Slowly making process on the SeeU outfit. I think I could some of the more difficult parts out of the way now.

Sussed out a great technique for modelling pleated skirts (in 3DS Max). Basically, you model one pleat, copy and paste until if you’ve got about 9 or 10 of them, and then apply a Bend modifier with the Angle set to 360 and the axis set to X. The ends should meet perfectly, in which case you then weld the resulting seam. After that, apply a FFD (FreeForm Deform) box (I used the 4x4 grid version), and deform the pleated skirt until it fits the figure.

Now i’ve got to do the shoes and then the details. No idea if i’ll be able to model the hair.

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SeeUWIP5.PNGSeeUWIP5b.PNG
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