Distorted Genesis Mesh - Fine in DS4.5
I imported a .duf with a character I render in Daz. She looks great in Daz but in Cararra the mesh is distorted. This is particularly clear under the arms but there are subtle distrortions elsewhere. This is a Stephanie 5 body with a V4 skin on it. I thought about recreating it in Cararra but can't figure out how to change the UV maps in Cararra like you do in DS4.5 so once I applied Stephanie 5 I was unable to apply the v4 skin and make it look right.
Does anyone know what this distortion is? The texture doesn't use displacement. It does use bump which is set at 20%. I believe I also had a DS Shader applied to the character, probably ESS or Uber Surface 2. Would those cause problems?