Mass Producing Multiple Versions of the Same Character
I have been working on a project that requires multiple images of the same characters. So, for example, multiple images of the same base character, but with varied hair styles, hair colors, and outfits. With a great deal of help from this forum, I have improved the quality of my renders while still keeping things real fast at 5-10 minutes per render, in most cases.
However, the sheer quantity of options possible in terms of character possibilities is starting to look insane using my existing strategies. What I have typically done is create the base character, then add all the options for various hair styles, hair colors, and outfits, and then render each combination as a seperate image. However, that still requires a staggering amount of renders.
For example, if I have 1 basic character as a starting point, and add 5 hair color options, 5 hair styles, and 5 outfits, I end up with 125 combinations! And my plan called for many more options than that...and those are just the basic character renders, not counting all the other images I was looking to create for the project.
I had hoped that some form of image layering would be the solution to my dilema, but that seems to require more work than I wanted to try to get everything to match up correctly.
Does anyone have any ideas for how to proceed with this project?