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Wanted: Plugin developer for Kickstarter project to implement soft-body dynamics in DS
Posted: 16 December 2012 04:29 AM   [ Ignore ]   [ # 9 ]
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creativemodelsbe - 16 December 2012 04:13 AM

implement soft-body dynamics in DS

VOTE VOTE VOTE

think of all the possibilities, just paint with a brush over a section you would have soft-body dynamics on.

that would be some new awesome DS surprise.

I don’t think voting in a forum or poll site is going to get us there. A lot of programming work will be required, which means someone needs to invest a lot of time without knowing if the plugin will sell well enough to get their investment back. That’s why I suggested Kickstarter. If there is an experienced programmer willing to tackle the job, we raise the money up front to cover their time.

My only concern about open source is whether the original programmer will also be willing to be the primary maintainer. But an open source project could be a good way for contributors to feel like their investment is covered even if the original programmer later bows out. I’d be willing to participate either way.

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Posted: 16 December 2012 04:35 AM   [ Ignore ]   [ # 10 ]
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zigraphix - 16 December 2012 04:29 AM
creativemodelsbe - 16 December 2012 04:13 AM

implement soft-body dynamics in DS

VOTE VOTE VOTE

think of all the possibilities, just paint with a brush over a section you would have soft-body dynamics on.

that would be some new awesome DS surprise.

I don’t think voting in a forum or poll site is going to get us there. A lot of programming work will be required, which means someone needs to invest a lot of time without knowing if the plugin will sell well enough to get their investment back. That’s why I suggested Kickstarter. If there is an experienced programmer willing to tackle the job, we raise the money up front to cover their time.

My only concern about open source is whether the original programmer will also be willing to be the primary maintainer. But an open source project could be a good way for contributors to feel like their investment is covered even if the original programmer later bows out. I’d be willing to participate either way.

why not ask straight to the daz developers team?
it’s better to have physics engine build inside the main program and no external plugin.

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Posted: 16 December 2012 10:20 AM   [ Ignore ]   [ # 11 ]
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creativemodelsbe - 16 December 2012 04:35 AM

why not ask straight to the daz developers team?
it’s better to have physics engine build inside the main program and no external plugin.

I agree, that would be better. But the DAZ team seems to have a lot on their roadmap already. It doesn’t seem like this is a priority. I would love for someone from DAZ to correct me about this, but I think if users want this functionality, we will need to find an external developer.

Regarding the MD plugin, in thinking about it, that would only work with MD content. It would be nice to have a more general solution, that would work with any content, including existing conforming clothing.

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Posted: 16 December 2012 03:50 PM   [ Ignore ]   [ # 12 ]
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Basically, I think what we need it to ‘revive’/start from scratch a Bullet plugin or some way of integrating the Bullet engine into DS.  The plugin route is probably the easiest from a third-party standpoint. 

DS is already making extensive use of Qt.  And yes, there’s plenty of Qt/Bullet stuff around. So, the basics are there…it’s the putting them together, that’s the problem.

OK…why Bullet?

1.  It’s a well established, mature, stable project…and it’s dirt cheap (yeah…OpenSource).

2.  It’s widely used….it’s already in Lightwave, C4D, Houdini and Blender (integrated) and has plugins in Maya and Softimage…oh, and Carrara, too.  It’s been used in qute a few commercial games and it’s been used in movies…

3.  It does ‘rigid’, ‘soft body’ and collisions.  The soft body includes cloth and other simulations.


What that means is all the ‘heavy lifting’ is done…now we just need someone well versed in Qt and Bullet to put it together.

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Posted: 17 December 2012 03:31 AM   [ Ignore ]   [ # 13 ]
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there was a demo project about Bullet engine in to DS3. (probably daz developers team)

I wonder if those guys are still working on a DS4 or 5 version?

with brushes available in studio (like paint weightmaps)
i would like to paint softbodies on meshes.

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Posted: 17 December 2012 06:31 AM   [ Ignore ]   [ # 14 ]
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I agree about Bullet. Perhaps the people who were working on it earlier don’t have time to take it up again now, but that shouldn’t stop another developer from working on it.

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Posted: 26 December 2012 01:21 AM   [ Ignore ]   [ # 15 ]
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Tugpsx - 10 December 2012 08:42 PM

DS was once considered an hobbyist program, therefore there was very little expectation that one would spend real money on its plugins.
That has changed over the years and DS is now becoming main stream.

you made ​​me laugh very hard LOL L*O*L

Main stream >> still a long path to go.
people still laughing with poser kind of programs in the 3d world.
daz must further demonstrate big innovation, to be taken seriously.
it is certainly not impossible. wink

 

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Posted: 26 December 2012 06:55 PM   [ Ignore ]   [ # 16 ]
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True that the DS itself may not be used as much as they would like but when you find the daz characters being used in 3DSMax C4D Maya, Vue, Modo and many more.

They may laugh about the program but they are still using it or its characters. smile

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Posted: 28 December 2012 02:51 AM   [ Ignore ]   [ # 17 ]
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Tugpsx - 26 December 2012 06:55 PM

True that the DS itself may not be used as much as they would like but when you find the daz characters being used in 3DSMax C4D Maya, Vue, Modo and many more.

They may laugh about the program but they are still using it or its characters. smile

great for stills, yes.
not if people would do animations, you need to re-rig the figures (= waste time)

 

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Posted: 04 January 2013 10:35 AM   [ Ignore ]   [ # 18 ]
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mjc1016 - 10 December 2012 08:25 PM

Ever hear of the concept called ‘vaporware’?

I love vaporware!  It makes for great drama!

Tugpsx - 10 December 2012 08:42 PM

DS was once considered an hobbyist program, therefore there was very little expectation that one would spend real money on its plugins.
That has changed over the years and DS is now becoming main stream.

Glad I’m not the only one who believes this.

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Posted: 04 January 2013 01:00 PM   [ Ignore ]   [ # 19 ]
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creativemodelsbe - 28 December 2012 02:51 AM
Tugpsx - 26 December 2012 06:55 PM

True that the DS itself may not be used as much as they would like but when you find the daz characters being used in 3DSMax C4D Maya, Vue, Modo and many more.

They may laugh about the program but they are still using it or its characters. smile

great for stills, yes.
not if people would do animations, you need to re-rig the figures (= waste time)

It doesn’t take any more time to rig a DAZ figure from scratch in another app than it does to rig any other figure from scratch…so that argument just doesn’t hold any weight, for me.  The waste of time comes from expecting the rigging to transfer and then messing around trying to get it to work…

Simple solution…assume it won’t and start from scratch in your app of choice.  And it’s not just DAZ figures that have this problem…it’s every thing.

I’ve got Sintel and she works great in Blender…but export her and guess what.  Pretty much need to tweak her rig, no matter where I send her.  It would just be easier to re-rig her in the other app.

There isn’t a universal rigging standard, like there are several mesh formats.  Even FBX has differences between it’s versions that makes it very hard to get any kind of uniformity out of it…

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Posted: 06 January 2013 02:03 PM   [ Ignore ]   [ # 20 ]
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zigraphix - 09 December 2012 07:48 PM

I know I’m not a good enough programmer to tackle this. But I’m pretty good at writing specs and testing, and organizing a testing community, and I can also write documentation. So here’s my proposal:

The proposed plugin would implement an open-source soft-body dynamics engine, e.g. Bullet, in DS. The user interface would allow the user to specify a single object in the scene to drape, and one or more collision objects. The drape object would be extracted from the scene, along with copies of the collision objects, the drape would be simulated, and then the drape object in the scene would be replaced with the new draped object. Any realtime view of the drape could occur in a separate window, if this would ease the implementation.

This would allow conforming clothing to be loaded, fit to a figure, including morphs, scaling, etc., and then draped from that position. Ideally there would also be a command to revert to the conforming version if the user wishes to adjust the pose and re-drape. Because the clothing would be conformed and posed before the drape, this would maintain the ease of use advantages of the OptiTex solution, but because the clothes would also be morphed to fit the figure, including scaling, limitations of the existing OptiTex solution would be avoided. This method would allow any object in the scene to be draped, opening up the creation of dynamic items to many creators.

I understand that the effort required would not be minor. This is why I am proposing a Kickstarter campaign. Using Kickstarter, funds would be raised in advance to cover the initial development work, reducing the risk to the developer. Participants in the Kickstarter would receive discounts or waivers on the cost of the final product, depending on the level of funding per contributor. One of the most essential elements of a successful Kickstarter campaign is an existing community with an interest in the project who can be made aware of the funding drive—we have that here.

Kickstarter requires that software projects have an identified developer in order to be listed. Again, I know this project is beyond my present coding capabilities. Is there anyone else here with experience writing plugins for DS who might be interested in working on such a project?

Note that with the new plugin interface for Poser, this could be a multi-platform solution, as it would offer capabilities not available in the existing Cloth Room.

I am actually using Bullet for my Thesis with DAZ3D (actually something different from yours). if you need help I’ll be here,,,

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Posted: 08 January 2013 10:01 AM   [ Ignore ]   [ # 21 ]
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So are you offering to be the developer? We’ll need a plan if we go to Kickstarter.

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Posted: 09 January 2013 07:21 PM   [ Ignore ]   [ # 22 ]
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Please Lord, let this happen. Amen:)

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Posted: 10 January 2013 09:07 AM   [ Ignore ]   [ # 23 ]
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zigraphix - 08 January 2013 10:01 AM

So are you offering to be the developer? We’ll need a plan if we go to Kickstarter.

I would like to but ATM I am not available since I am working on my thesis. So I am not free until the end of march. Also I am attending new courses at university. I will work mostly in my free time so.

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