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Wanted: Plugin developer for Kickstarter project to implement soft-body dynamics in DS
Posted: 21 January 2013 12:03 AM   [ Ignore ]   [ # 24 ]
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Im sure you guys are aware by now that Marvelous Designer was used in “the Hobbit”

http://www.fxguide.com/featured/the-hobbit-weta/

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Posted: 14 February 2013 02:38 PM   [ Ignore ]   [ # 25 ]
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any news about painting collision jiggle boobs and whiggle ass with gravity?

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Very Happy that i save $$$ for products that have no manual and invest this in the great lux modo :p

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Posted: 15 February 2013 04:25 PM   [ Ignore ]   [ # 26 ]
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creativemodelsbe - 14 February 2013 02:38 PM

any news about painting collision jiggle boobs and whiggle ass with gravity?

It’s not even on my radar. Sorry, I’m more interested in clothes that drape properly. But since we don’t have a developer, we don’t have a project at this point. Maybe you’ll have better luck finding a developer for the functionality you want.

gravity0, no one else seems to be raising their hand to be a developer, so if you have time after March, you could be our best chance.

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Posted: 18 February 2013 02:42 AM   [ Ignore ]   [ # 27 ]
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If no one else wants to carry the fire, I guess I’m willing to chime in as a developer - if there is at least one other willing to do so.
This project is IMHO to big for a single developer wink

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Posted: 18 February 2013 10:17 AM   [ Ignore ]   [ # 28 ]
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That would be super. What can the rest of us do to help? Do we need to start a kickstarter project to raise money for you? (We’ll need a bio/CV, if so.) Do you want a feature specification? Technical specification?

I’m sure you’re right that ultimately more than one developer would be good, but if we could get a proof-of-concept beta, that would be a big improvement from where we are now.

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Posted: 21 February 2013 04:23 AM   [ Ignore ]   [ # 29 ]
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As I work full time, I cannot commit to more than 20-30 hours (max) developing time a month on this.
So if this project is going to fly, we need at least one more developer. I’m hoping that gravity0 can give a hand - at least he has some working experience with the DAZ/Bullet combo smile

A full feature specification would allow me to give some initial estimates on how long (man hours) it will take to implement.

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Posted: 08 March 2013 03:39 AM   [ Ignore ]   [ # 30 ]
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zigraphix - 15 February 2013 04:25 PM
creativemodelsbe - 14 February 2013 02:38 PM

any news about painting collision jiggle boobs and whiggle ass with gravity?

It’s not even on my radar. Sorry, I’m more interested in clothes that drape properly. But since we don’t have a developer, we don’t have a project at this point. Maybe you’ll have better luck finding a developer for the functionality you want.

gravity0, no one else seems to be raising their hand to be a developer, so if you have time after March, you could be our best chance.

for drape clothes, i like to see marvelousdesigner input.
not another quick softbody daz fix.

Rigid Body Simulation with physics.

that is what we need in dazstudio.

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Very Happy that i save $$$ for products that have no manual and invest this in the great lux modo :p

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Posted: 26 July 2013 09:28 AM   [ Ignore ]   [ # 31 ]
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creativemodelsbe - 08 March 2013 03:39 AM

for drape clothes, i like to see marvelousdesigner input.
not another quick softbody daz fix.

Rigid Body Simulation with physics.

that is what we need in dazstudio.

Well, either help write the spec for this project to include what you want, or start another thread and try to gather support for your desired features.

What’s a good way to develop a feature list? We need a document that multiple people can contribute to. Google Docs ok?

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Posted: 27 July 2013 08:05 PM   [ Ignore ]   [ # 32 ]
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zigraphix - 26 July 2013 09:28 AM
creativemodelsbe - 08 March 2013 03:39 AM

for drape clothes, i like to see marvelousdesigner input.
not another quick softbody daz fix.

Rigid Body Simulation with physics.

that is what we need in dazstudio.

Well, either help write the spec for this project to include what you want, or start another thread and try to gather support for your desired features.

What’s a good way to develop a feature list? We need a document that multiple people can contribute to. Google Docs ok?

I would want at least the controls that are available now in the OptiTex dynamics that allow you to simulate different types of fabrics (Poser has these as well). As well as control over gravity, wind, and internal pressure.

I love the idea of conforming, morphing, then draping. That would allow one to create a garment for a base figure and still have it fit a variety. This would give a range of options for development. One could model the clothing, partner with Martin to create patterned clothing through OptiTex still, or use MD to create patterned clothing—whichever method suited their abilities and preferences.

I know nothing of programming, but I’m more than willing to chime in, offer feedback, test, etc. And Google Docs works for me.

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Posted: 14 December 2013 09:31 AM   [ Ignore ]   [ # 33 ]
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I’m interested in your project. I am a developer/programmer/analyst with many years experience.
PM me

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Posted: 19 December 2013 12:01 PM   [ Ignore ]   [ # 34 ]
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there is already a Bullet plugin. And a dev team, beta team, and a spec. And yes, it is not trivial and does require some in-depth knowledge of Studio internals in addition to just programming experience. Bullet SoftBody is actually pretty horrible, at least for the poly counts needed for Studio figures, and PhysX + CUDA is a better solution - which is also already in the works. So a little bit of catch-up required to get to the same point as the existing ones, although probably a month or two of full time effort would get you there.

That being said, a little competition in the area probably wouldn’t hurt. And might even spark a kick-in-the-butt to the guys grinding away in their “spare time” on it. wink It is XMas time, so what else is there to do but stay in out of the cold, and do some coding.

Suggestions, comments and “wild wishes” are of course always welcome to a dev team, so I can get you in touch with them if you want. That is an open invitation to anyone that is interested, not just the original poster. There are always open seats on a Beta team…

 

 

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Posted: 19 December 2013 02:09 PM   [ Ignore ]   [ # 35 ]
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The Bullet plugin that I know of (on ShareCG) seems to have been abandoned. Is there another project you’re talking about? Is there any information anywhere on the spec? I’d be quite interested in helping to beta test, if there’s a live project out there. Especially if the team is interested in usability testing, as well as just bug/crash reporting.

Edited to add: I was asked in a PM for more information about how I think such a plugin should work. As I described earlier in the thread, I think this project needs to combine some of the ease of use that was implemented with Optitex with actually being able to drape ordinary geometry. So the plugin would need to be able to:

- Allow the user to see a list of geometry in the scene
- Select an object to drape
- Select collision object(s)
- Extract the conformed and morphed geometry from the scene (the same way OBJ export or MorphLoader does), along with collision geometry
- Run the softbody physics simulation, with gravity and wind options if possible
- Bring the draped geometry back into the scene as a morph to the original item, and dial the morph,

- Possibly even allowing the user to tie that morph to joint or other morph positions—I don’t know if it’s possible to have a morph driven by a combination of other morphs? But even if the drape can only be dependent on one joint or morph control, it would still be a good way to help clothing designers, increasing the utility of the plugin.

All the pieces ought to be there to help this work. It would combine the best features of the existing DS and Poser solutions. The resulting drape could still be combined with smoothing modifiers in DS, the morph could be saved out for re-use, etc. It wouldn’t be fast enough or convenient enough for animation, I suspect, but I’m not convinced any solution in this price range is likely to be able to provide full cloth simulation for animation.

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Posted: 28 February 2014 05:06 PM   [ Ignore ]   [ # 36 ]
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Hi Zigraphics,

I’m new to posting in the forums this year and am not at all well-versed in Bullet Physics - in other words I’m way behind you and others in this thread in the concepts you are discussing.

However I bought Carrara 8.5 and have been playing a bit with soft body physics.  I started a thread in the Carrara forum called ‘Trying out Physics in Carrara’ (sorry - I don’t know how to make this a link you can click on but it is still on the top page).

In the thread I have posted three video links showing my slapdash experiments and I have arrived at a way of draping cloth and the beginning of a new (?) way of building clothing that may be useful.

By the end of the experiments shown in my third short video I have a ton of ideas and possible workflows to try out for draping clothes on posed figures for still renders - just by using what can already be done in Carrara.

I also have on Youtube a ten-minute video of Physics cloth used on Genesis for animation but running in Iclone.  When I posted that in the commons it received not one comment from anyone.  It was largely ignored in the Carrara forum. But it shows a way of animating VERY simple cloth using physics, which I will attempt to do in Carrara when I get a chance.

To stress - my videos are put together from working attempts and are not in any way polished. 

Regards
EDIT - I realize that my experiments fall far short of your ideas - I just felt that some of the things you are discussing match some of the things I’m trying out
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Posted: 28 February 2014 05:22 PM   [ Ignore ]   [ # 37 ]
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Here are the video links for the work in Carrara:

http://www.youtube.com/watch?v=7radMxgLA8Q&list=UU8QKWA-6DAMb6bT5m2hXJDg&feature=c4-overview

http://www.youtube.com/watch?v=wIB2fouHgn0&feature=c4-overview&list=UU8QKWA-6DAMb6bT5m2hXJDg

http://www.youtube.com/watch?v=HkLebfIzJaU

and this is the link for the animation in Iclone:

http://www.youtube.com/watch?v=0ALZHi9me2s&list=UU8QKWA-6DAMb6bT5m2hXJDg&feature=c4-overview

 

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Posted: 01 March 2014 03:58 PM   [ Ignore ]   [ # 38 ]
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There are some other threads around showing what people have been able to do with Bullet Physics and cloth draping in Carrara. I think it’s encouraging, and I keep hoping eventually we’ll have something like this for DAZ Studio. Although if Genesis support and Content Manager integration into Carrara continue to improve, I might eventually switch. (I’m not very fond of the Carrara user interface, though, which is why I haven’t made the switch yet.)

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