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Wanted: Plugin developer for Kickstarter project to implement soft-body dynamics in DS
Posted: 26 December 2012 06:55 PM   [ Ignore ]   [ # 16 ]
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True that the DS itself may not be used as much as they would like but when you find the daz characters being used in 3DSMax C4D Maya, Vue, Modo and many more.

They may laugh about the program but they are still using it or its characters. smile

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Posted: 28 December 2012 02:51 AM   [ Ignore ]   [ # 17 ]
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Tugpsx - 26 December 2012 06:55 PM

True that the DS itself may not be used as much as they would like but when you find the daz characters being used in 3DSMax C4D Maya, Vue, Modo and many more.

They may laugh about the program but they are still using it or its characters. smile

great for stills, yes.
not if people would do animations, you need to re-rig the figures (= waste time)

 

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Posted: 04 January 2013 10:35 AM   [ Ignore ]   [ # 18 ]
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mjc1016 - 10 December 2012 08:25 PM

Ever hear of the concept called ‘vaporware’?

I love vaporware!  It makes for great drama!

Tugpsx - 10 December 2012 08:42 PM

DS was once considered an hobbyist program, therefore there was very little expectation that one would spend real money on its plugins.
That has changed over the years and DS is now becoming main stream.

Glad I’m not the only one who believes this.

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Posted: 04 January 2013 01:00 PM   [ Ignore ]   [ # 19 ]
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creativemodelsbe - 28 December 2012 02:51 AM
Tugpsx - 26 December 2012 06:55 PM

True that the DS itself may not be used as much as they would like but when you find the daz characters being used in 3DSMax C4D Maya, Vue, Modo and many more.

They may laugh about the program but they are still using it or its characters. smile

great for stills, yes.
not if people would do animations, you need to re-rig the figures (= waste time)

It doesn’t take any more time to rig a DAZ figure from scratch in another app than it does to rig any other figure from scratch…so that argument just doesn’t hold any weight, for me.  The waste of time comes from expecting the rigging to transfer and then messing around trying to get it to work…

Simple solution…assume it won’t and start from scratch in your app of choice.  And it’s not just DAZ figures that have this problem…it’s every thing.

I’ve got Sintel and she works great in Blender…but export her and guess what.  Pretty much need to tweak her rig, no matter where I send her.  It would just be easier to re-rig her in the other app.

There isn’t a universal rigging standard, like there are several mesh formats.  Even FBX has differences between it’s versions that makes it very hard to get any kind of uniformity out of it…

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Posted: 06 January 2013 02:03 PM   [ Ignore ]   [ # 20 ]
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zigraphix - 09 December 2012 07:48 PM

I know I’m not a good enough programmer to tackle this. But I’m pretty good at writing specs and testing, and organizing a testing community, and I can also write documentation. So here’s my proposal:

The proposed plugin would implement an open-source soft-body dynamics engine, e.g. Bullet, in DS. The user interface would allow the user to specify a single object in the scene to drape, and one or more collision objects. The drape object would be extracted from the scene, along with copies of the collision objects, the drape would be simulated, and then the drape object in the scene would be replaced with the new draped object. Any realtime view of the drape could occur in a separate window, if this would ease the implementation.

This would allow conforming clothing to be loaded, fit to a figure, including morphs, scaling, etc., and then draped from that position. Ideally there would also be a command to revert to the conforming version if the user wishes to adjust the pose and re-drape. Because the clothing would be conformed and posed before the drape, this would maintain the ease of use advantages of the OptiTex solution, but because the clothes would also be morphed to fit the figure, including scaling, limitations of the existing OptiTex solution would be avoided. This method would allow any object in the scene to be draped, opening up the creation of dynamic items to many creators.

I understand that the effort required would not be minor. This is why I am proposing a Kickstarter campaign. Using Kickstarter, funds would be raised in advance to cover the initial development work, reducing the risk to the developer. Participants in the Kickstarter would receive discounts or waivers on the cost of the final product, depending on the level of funding per contributor. One of the most essential elements of a successful Kickstarter campaign is an existing community with an interest in the project who can be made aware of the funding drive—we have that here.

Kickstarter requires that software projects have an identified developer in order to be listed. Again, I know this project is beyond my present coding capabilities. Is there anyone else here with experience writing plugins for DS who might be interested in working on such a project?

Note that with the new plugin interface for Poser, this could be a multi-platform solution, as it would offer capabilities not available in the existing Cloth Room.

I am actually using Bullet for my Thesis with DAZ3D (actually something different from yours). if you need help I’ll be here,,,

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Posted: 08 January 2013 10:01 AM   [ Ignore ]   [ # 21 ]
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So are you offering to be the developer? We’ll need a plan if we go to Kickstarter.

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Posted: 09 January 2013 07:21 PM   [ Ignore ]   [ # 22 ]
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Please Lord, let this happen. Amen:)

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Posted: 10 January 2013 09:07 AM   [ Ignore ]   [ # 23 ]
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zigraphix - 08 January 2013 10:01 AM

So are you offering to be the developer? We’ll need a plan if we go to Kickstarter.

I would like to but ATM I am not available since I am working on my thesis. So I am not free until the end of march. Also I am attending new courses at university. I will work mostly in my free time so.

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Posted: 21 January 2013 12:03 AM   [ Ignore ]   [ # 24 ]
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Im sure you guys are aware by now that Marvelous Designer was used in “the Hobbit”

http://www.fxguide.com/featured/the-hobbit-weta/

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Posted: 14 February 2013 02:38 PM   [ Ignore ]   [ # 25 ]
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any news about painting collision jiggle boobs and whiggle ass with gravity?

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Posted: 15 February 2013 04:25 PM   [ Ignore ]   [ # 26 ]
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creativemodelsbe - 14 February 2013 02:38 PM

any news about painting collision jiggle boobs and whiggle ass with gravity?

It’s not even on my radar. Sorry, I’m more interested in clothes that drape properly. But since we don’t have a developer, we don’t have a project at this point. Maybe you’ll have better luck finding a developer for the functionality you want.

gravity0, no one else seems to be raising their hand to be a developer, so if you have time after March, you could be our best chance.

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Posted: 18 February 2013 02:42 AM   [ Ignore ]   [ # 27 ]
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If no one else wants to carry the fire, I guess I’m willing to chime in as a developer - if there is at least one other willing to do so.
This project is IMHO to big for a single developer wink

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Posted: 18 February 2013 10:17 AM   [ Ignore ]   [ # 28 ]
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That would be super. What can the rest of us do to help? Do we need to start a kickstarter project to raise money for you? (We’ll need a bio/CV, if so.) Do you want a feature specification? Technical specification?

I’m sure you’re right that ultimately more than one developer would be good, but if we could get a proof-of-concept beta, that would be a big improvement from where we are now.

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Posted: 21 February 2013 04:23 AM   [ Ignore ]   [ # 29 ]
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As I work full time, I cannot commit to more than 20-30 hours (max) developing time a month on this.
So if this project is going to fly, we need at least one more developer. I’m hoping that gravity0 can give a hand - at least he has some working experience with the DAZ/Bullet combo smile

A full feature specification would allow me to give some initial estimates on how long (man hours) it will take to implement.

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Posted: 08 March 2013 03:39 AM   [ Ignore ]   [ # 30 ]
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zigraphix - 15 February 2013 04:25 PM
creativemodelsbe - 14 February 2013 02:38 PM

any news about painting collision jiggle boobs and whiggle ass with gravity?

It’s not even on my radar. Sorry, I’m more interested in clothes that drape properly. But since we don’t have a developer, we don’t have a project at this point. Maybe you’ll have better luck finding a developer for the functionality you want.

gravity0, no one else seems to be raising their hand to be a developer, so if you have time after March, you could be our best chance.

for drape clothes, i like to see marvelousdesigner input.
not another quick softbody daz fix.

Rigid Body Simulation with physics.

that is what we need in dazstudio.

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