FSMCDesigns - 10 December 2012 11:38 AM
Fauvist - 10 December 2012 09:25 AM
Richard Haseltine - 10 December 2012 08:14 AM
You could use Texture Converter 2 with the Michael 4 and Victoria 4 plugins to literally convert the maps, of course.
Is there a Genesis plugin for Texture Converter 2? I can’t find it.
No, but why do you need one. didn’t you get the M4 map to work? the MEC4D script doesn’t convert the textures, it should only create the texture layout for the figure, which means any M4 texture now works and then in the material room you can apply any of the other M4 textures such as disp, spec, etc..
Well, I’m confused. The M4 map worked, but I want to use a displacement map in addition, and Richard wrote: “The UV set is a setting for the whole material, it isn’t a setting for the texture as it is in Lightwave or modo, so you can’t mix different mapping on the same zone (you can use different maps on different material zones on a single figure). You could use Texture Converter 2 with the Michael 4 and Victoria 4 plugins to literally convert the maps, of course.”
He seems to be saying I can’t mix different maps for the same zone - and you seem to be saying that it’s no problem.