Bones, Rigging, IK/FK, and Parameters for My Robot Arm in DAZ Studio / Bryce Pro 7?
Okay, I have been working on a simple robot arm model in Bryce, and I want to add bones, and joints to be able to rotate, move, position the pieces of the robots arms, gripper, and so on from inside DAZ Studio from the Parameters Tab. Tricky stuff it seems to me? Where do I start on this I wonder? Are there any wonderful tutorials that you could point me to please? I have done a little rigging in Softimage and Maya so I know this stuff can get very involved I am sure. Eventually, I would like to add limits to the rotations of the robots limbs, and learn about IK / FK in DAZ. If you add bones in DAZ Studio, and then send to Bryce, does Bryce keep all these and allow editing of the bones and parameters?
Any help would be more than appreciated!