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Return to soft cloth
Posted: 09 December 2012 08:41 AM   [ Ignore ]
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I’m back to playing around with soft cloth. It still mystifies me why I can’t use it for dynamic cloth considering the way it reacts to the model when the cloth is moving and not the figure.

For a scene I needed a covered body on a gurney. It was easy enough to drape the cloth then save out as a .obj.

http://youtu.be/KzgMTX69EsM

I’d put the video in the thread if I had the foggiest clue how to do it.

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Posted: 09 December 2012 08:57 AM   [ Ignore ]   [ # 1 ]
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Looks really good, but the cloth seems a little heavy.

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Posted: 09 December 2012 09:00 PM   [ Ignore ]   [ # 2 ]
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It’s tricky, but do able.
Here is Genesis, as a cute little character I spun up; now how to save it as a pose. She’s in a V4 star trek dress by porthos{?} On the left you can see my gripe about auto fit, on the right is the cure, soft cloth and about 3 minutes of calculations. The dress was easy because it is simple, but you can always take the time to pin parts like collars and buttons.

Parameters. Scene physics collision distance 5%

the dress.
modifiers:Softness and bending still confuse me a bit. air drag 50% air lift 5% self collision smoothing of 1 and 25% quality.

effects physics properties. density .05 bounce 15%  friction 75%

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Posted: 09 December 2012 09:13 PM   [ Ignore ]   [ # 3 ]
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Som how exactly did yo udo that?  Import the OBJ and convert to cloth?

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Posted: 09 December 2012 11:31 PM   [ Ignore ]   [ # 4 ]
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will post when I have something to show but FBX imports and softcloth looking a bit more promising
using iClone characters in my case but it appears to colide with the moving rigged figures slightly, not much better
still pretty crap though, arms go through.

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Posted: 10 December 2012 03:56 AM   [ Ignore ]   [ # 5 ]
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?  .....What do you mean by “softcloth”? Do you mean “softbody”? Has the .172 beta changed something…... Have I missed something here?

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Posted: 10 December 2012 05:25 AM   [ Ignore ]   [ # 6 ]
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yes, softbody
still hardly dynamic cloth but it seems to colide better with objects than the production build
as Stan says though, it is odd how vertex movement and boned figue animation does not want to collide, it seems to need to do the colliding..
I gave up on my FBX import attempts, initally looked promising with collision from above but movements of limbs inside penetrates the “cloth” so a poncho may be possible but not clothes.

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Posted: 10 December 2012 07:49 AM   [ Ignore ]   [ # 7 ]
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No importing, no converting except for auto fit. It’s really just soft body physics applied to conforming clothes. The simpler the clothes the better it works. Clothes with a lot of parts takes pinning; soft body attached, to keep the clothing from falling apart or parts falling off; like buttons.
Yes, I’m working with the last build of the beta and yes the physics work much nicer with cloth.
In scene physics be sure to set collision distance to 5%; nope don’t know why it’s a %.

Logically there has to be some way to get this to work for dynamic clothing, but I haven’t found it yet.

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Posted: 10 December 2012 03:05 PM   [ Ignore ]   [ # 8 ]
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So… do you think that this would work for animations as well… or just stills?
I’m certainly glad that they’re making progress on it nonetheless!

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Posted: 10 December 2012 03:23 PM   [ Ignore ]   [ # 9 ]
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Just stills.

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Posted: 10 December 2012 03:42 PM   [ Ignore ]   [ # 10 ]
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Something tells me that if it will work for stills, it’s not far from being good for animation.  What a breakthrough that would be.

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Posted: 10 December 2012 04:22 PM   [ Ignore ]   [ # 11 ]
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softbody in 8.1 works well enough, had some issues trying to get clothes to drape on poser figures without flying out of the scene.. but in and of itself, the softbody physics work pretty well.. I just need more patience with it.. but draping a cloth plane on a box.. looks great

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Posted: 10 December 2012 05:15 PM   [ Ignore ]   [ # 12 ]
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That issue is solved in the 8.5 beta. wink

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Posted: 11 December 2012 09:10 AM   [ Ignore ]   [ # 13 ]
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This one i have set to extremes, so it is as soft as I can get it before it goes stretchy.

http://www.youtube.com/watch?v=cdB9oaP1-1w&feature=youtu.be

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Posted: 12 December 2012 09:43 AM   [ Ignore ]   [ # 14 ]
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Hi ManStan

Nice samples! Please excuse my ignorance, but can you point me to a decent tutorial on how to use soft cloths in Carrara? Since I got version 8 Pro long ago, to date Daz has not produced a manual.

Can one make Poser dynamic cloting acytually work in C with soft cloth physics?

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Posted: 12 December 2012 09:48 AM   [ Ignore ]   [ # 15 ]
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Doesn’t work in C8.1. Still wont work for dynamics in C8.5; which is a mystery. I did some testing and dynamic cloth works fine for everything but figures. Once I have this rendered out and uploaded I have a nice animation of a ball bouncing under a cloth, worked great.

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