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mcjPackager - Quickly gather a product’s files and folders before packaging them for distribution
Posted: 07 December 2012 10:00 PM   [ Ignore ]
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download and manual : https://sites.google.com/site/mcasualsdazscripts2/mcjpackager

This script will help Daz Studio content creators package their products for distribution;

This script should only be used by persons familiar with MSDOS and batch files.

The batch files produced by this script have the potential to destroy irreplaceable files! .

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History
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march 18th 2013 corrected “add folder” button issues ( the same variable was used to hold 2 buttons )
December 7th 2012 initial release
January 27 2012 now remembers previously browsed folder path, uses /e instead of \e as the xcopy switch
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Image Attachments
bigpack.jpgpackager.png
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Posted: 27 January 2013 10:13 AM   [ Ignore ]   [ # 1 ]
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~ update ~ ~ update ~ ~ update ~ ~ update ~ ~ update ~ ~ update ~ ~ update ~ ~ update ~ ~ update ~ ~ update ~

important bug fixes

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History
────────────────────────────────────────
December 7th 2012 initial release
January 27 2012 now remembers previously browsed folder path, uses /e instead of \e as the xcopy switch
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below you can see how mcjPackager helped me package 10 folders and 22 files for a Dakota truck i’m about to post as a freebie!

to get this time-saving result, all i had to do is

- specify where my content folder is located
- specify the folder containing the prop’s geometries
- specify the folder containing the prop’s textures
- specify the prop file
- specify the thumbnail for this prop

Image Attachments
dada.png
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Posted: 18 March 2013 06:42 PM   [ Ignore ]   [ # 2 ]
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—update——update——update——update——update——update—

march 18th 2013

corrected something that prevented Daz Studio 3’s “add folder” button from working

( the same variable was used to hold 2 buttons )

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i was using mcjPackager to make backups of things unrelated to daz studio,

quite practical !

 

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