after carefully reading all the replies, this is what i come up with.
the shadow bias really solved the spotlight problem, but the overall look is still not very satisfying to me
i think the essential problem is that Daz Studio still lacks a suitable shader model for human skin or a kind of modular shader thing like the one they had as of poser 9
E.g. if there was a way to specify the sub surface scattering depth, the torchlight problem wouldnt occur. or even a possibility for using dermal and subdermal maps would be great. in a program that focuses on character design, things like that should be a priority
i dislike the way the highlights look, i have seen much better renders and i lack the knowledge to tweak them into something more nice.
also achieving that sexy “wax”-like skin look is very hard.
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