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Satsuki for…
Posted: 14 December 2012 12:02 AM   [ Ignore ]   [ # 61 ]
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JOdel - 13 December 2012 11:55 PM

Well there’s the basic one over in the thread. Otherwise I just had to ask questions and wait for answers. The developer is very good at respinding to questions.

My own work is far from expert, but I am managing to bring a lot of the things in that I want to use. I’d a dozen or so characters built in Gen 4 that I needed to port over for future projects, and finally managed it. Plus a lot of stuff like RawArt’s K4 morphs, and what all.

Thanks for the info…I’ll check out the thread!

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Posted: 14 December 2012 12:09 AM   [ Ignore ]   [ # 62 ]
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What I really find I appreciate is bringing over expression morphs. They come in on dials so you can blend them, or apply only a bit of them rather than have them merely on or off.

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Posted: 14 December 2012 12:13 AM   [ Ignore ]   [ # 63 ]
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JOdel - 14 December 2012 12:09 AM

What I really find I appreciate is bringing over expression morphs. They come in on dials so you can blend them, or apply only a bit of them rather than have them merely on or off.

And with that, I’m finally sold on GenX.

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Posted: 14 December 2012 04:00 AM   [ Ignore ]   [ # 64 ]
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JOdel - 14 December 2012 12:09 AM

What I really find I appreciate is bringing over expression morphs. They come in on dials so you can blend them, or apply only a bit of them rather than have them merely on or off.

I go on holidays at the end of next week, so hopefully I’ll get chance to play then.

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Posted: 21 December 2012 01:00 AM   [ Ignore ]   [ # 65 ]
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...OK, took care of the nagging Duplicate ID issue.


Here’s Satsuki as my Leela.

 

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...it’s five minutes to midnight…

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