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Help with creating clothes for Genesis…. steps involved?
Posted: 07 December 2012 08:50 AM   [ Ignore ]
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OK, I’ve got this idea…... create some clothes for Genesis, I know, it’s crazy. I’m only used to creating clothes for some of the Poser toon figures. I know the steps involved and what tools to use when it comes to Poser. When it comes to Genesis I’m at a complete loss. The idea is to create clothing and eventually sell them as well in my store(s).

Let’s say I’ve created some clothes in Hexagon for Genesis and I want to use them in DS (and even in Poser with DSON), what do I have to do? What are all of the steps involved? Are there tutorials for this, are there tools that make the process easier.

Once I’m done, will these clothes work on any genesis character or do I need to do special things for that to happen as well? What if I want to use them on Sam & Sadie for Genesis? ( http://www.daz3d.com/shop/sadie-and-sam-for-genesis ) Would there be more steps involved? Do I need to have these figures installed or can they fit clothes from other genesis characters also?

If anyone can point me in the right direction that would be great. Once I got a good picture of this, I can decide if I want to pursue this more or not.

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Posted: 07 December 2012 08:55 AM   [ Ignore ]   [ # 1 ]
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The following link might have what you need. It’s very much like modelling for any other character, but you need to be careful to work with the BASE figure, not the subdivided one. Once it’s modeled and you’ve applied UV you can import it into Daz to rig it. Daz even has handy projection templates which can save you a LOT of work, but are entirely optional. The FAQ is still a work in progress, but it should put you on the right track at least.

http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/projects_overview/tutorials/items_that_fit_genesis/start

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Posted: 07 December 2012 09:10 AM   [ Ignore ]   [ # 2 ]
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Thanks for the link….. help me a little on my way. Shame that the most important steps are still missing…... 

Basics: Adding Bones
Basics: Adjusting Weight Maps
Basics: Creating Custom Shapes (morphs)
Basics: Setting Up Surfaces

Hopefully they get done soon.

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Posted: 07 December 2012 09:32 AM   [ Ignore ]   [ # 3 ]
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These might be helpful too:
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/basics_modeling_for_genesis/start
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/start

Purchasable tutorials:
http://www.daz3d.com/shop/utilities-resources/tutorials/genesis-starter-kit
http://www.daz3d.com/shop/utilities-resources/tutorials/classic-bikini
http://www.daz3d.com/shop/utilities-resources/tutorials/rigging-original-figures-in-ds4-pro (not sure this is relevant)

Other purchasable item:
http://www.daz3d.com/shop/genesis-basic-clothing-rig-kit

Forum thread:
http://www.daz3d.com/forums/viewthread/6801/P90/#121452 (not exactly a tutorial, but gives a good sense of all the steps involved)

I’ve been thinking about experimenting with this stuff…not creating clothing from scratch, but modifying stuff (for personal use) to allow clothing items I own to fit more perfectly to my custom characters. For now this remains a “maybe someday” project, but I’m at least researching what’s involved.

To answer one of your questions: Genesis clothing will fit to any Genesis shape (with the possible exception of some extreme ones), but you could see issues like pokethrough breast cling if you use it on Genesis shapes that it wasn’t designed for. See this image for an example—the shirt was made to fit the V4 shape for Genesis (and some other shapes), but doesn’t look right on the V5-based character: http://forumarchive.daz3d.com/postimages/origimage_1_3368418.jpg (here’s the thread with more info: http://forumarchive.daz3d.com/viewtopic.php?p=3367666#3367666)

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Posted: 07 December 2012 12:03 PM   [ Ignore ]   [ # 4 ]
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Yes, it is a shame that a lot of pertinent information is still missing after all this time…

First, and foremost is to get Pro version of DS (if have not already; Still freely available).  It contains all the creation tools you will need (other than modeler) to complete your projects;  The Content Creator Toolkit (CCT).


I spent way to much time trying to track down ALL information regarding creation for Genesis in DAZ Studio, and almost had everything needed except for hidden details DAZ still has not released to the public.

What finally gave me the missing pieces to complete a project in it’s entirety was the tutorial product by blondie9999 that Scott-Livingston listed (very much relevant, Scott.  Maybe the most relevant):

http://www.daz3d.com/shop/utilities-resources/tutorials/rigging-original-figures-in-ds4-pro


I found roughly 95% of the information out there for free, but the much needed hidden info will hold up your project if you do not acquire it.  I highly recommend the purchase.

One thing that is missing, though, are advanced rigging issues such as Geo-grafting, or Rigidity Maps.  You can find basic information if you look for it, and I recommend for Rigidity Maps that you start with the DAZ docs page:

http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/rigidity/start

and then try to digest smay’s time-lapse video showing him create them for his product “Bad Guy for Genesis”:

http://www.daz3d.com/shop/bad-guy-for-genesis

He shows in good detail some importance of alterations, and ERC freezing for different sizes of Genesis.

I use vlc player to slow down the time-lapse to a viewable 25% (near real time), and pause, rewind, and digest often.

smay’s site is here:  http://smay3d.com/forum/index.php?board=5.0  (thank you smay for sharing your knowledge, and workflow)

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Posted: 07 December 2012 01:38 PM   [ Ignore ]   [ # 5 ]
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3D Toons - 07 December 2012 08:50 AM

OK, I’ve got this idea…... create some clothes for Genesis, I know, it’s crazy. I’m only used to creating clothes for some of the Poser toon figures. I know the steps involved and what tools to use when it comes to Poser. When it comes to Genesis I’m at a complete loss. The idea is to create clothing and eventually sell them as well in my store(s).

Let’s say I’ve created some clothes in Hexagon for Genesis and I want to use them in DS (and even in Poser with DSON), what do I have to do? What are all of the steps involved? Are there tutorials for this, are there tools that make the process easier.

Once I’m done, will these clothes work on any genesis character or do I need to do special things for that to happen as well? What if I want to use them on Sam & Sadie for Genesis? ( http://www.daz3d.com/shop/sadie-and-sam-for-genesis ) Would there be more steps involved? Do I need to have these figures installed or can they fit clothes from other genesis characters also?

If anyone can point me in the right direction that would be great. Once I got a good picture of this, I can decide if I want to pursue this more or not.

Basic rundown
1. Send genesis to Hexagon via the bridge
2. Create the clothing
3. Send clothing only back to ds
4. I generally export as an object from DS and save it before doing anything else. I’ve noticed it gets a bit funny if you use the transfer utility before doing this step.
5. Delete your file and reimport the saved file.
6. I’m assuming you already have genesis in your scene, if not load genesis.
7. Click on the transfer utility
8. Select Genesis as the source file and the item you’ve created as the target file
9. Select the template you want to use eg. skirt pants etc…
10. Click on add smoothing if you want it include to begin with and also choose what you want your item to be classified as. I normally select wardrobe/whatever it is eg. dress, pants.
click okay and it should have been rigged and conformed to genesis.

As I said this is very basic and from memory as I’m currently running a render so can’t check. There are some things that may need to be fine tuned but generally items follow most shapes. You may need to create custom morphs for some shapes.

Also if creating female clothing you may wish to work from the basic female and use the Reverse shape option.

Hope this helps.

There is a good tutorial by Sickle for rigging a skirt and also Bobbie25’s product for rigging dresses. Sorry I don’t have links..
You may need to adjust weightmaps and I’ve recently seen a post by Sickle where she stated she doesnt’ use the templates but chooses none…at least I think it was Sickle, sorry brain is fried it’s been a long week at work.

Edited to add Genesis clothing works fairly well on Sadie and Sam. I used them a lot with stuff from previous generations that I’ve autofitted.

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Posted: 07 December 2012 02:25 PM   [ Ignore ]   [ # 6 ]
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Thanks everyone for all of the replies. I’ve got a lot of information to go through. I’ll think I’ll start with Pendraia’s steps and work my way up from there. Time to give it all a try and see how far I can get.

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Posted: 07 December 2012 02:42 PM   [ Ignore ]   [ # 7 ]
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3D Toons - 07 December 2012 02:25 PM

Thanks everyone for all of the replies. I’ve got a lot of information to go through. I’ll think I’ll start with Pendraia’s steps and work my way up from there. Time to give it all a try and see how far I can get.

Feel free to ask if you get stuck…I’m not an expert as I’m still learning myself but Sickle is very generous in answering questions and helping people and will often pop into threads of this sort.

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Posted: 10 December 2012 01:50 PM   [ Ignore ]   [ # 8 ]
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3D Toons - 07 December 2012 09:10 AM

Thanks for the link….. help me a little on my way. Shame that the most important steps are still missing…... 

Basics: Adding Bones
Basics: Adjusting Weight Maps
Basics: Creating Custom Shapes (morphs)
Basics: Setting Up Surfaces

Hopefully they get done soon.

Some of the completed sections are from 7 months ago so I doubt these sections will get finished. I would like to see the adding bones section. I saw a video about adjusting weight maps but wouldn’t mind a different take on it. I tend to learn best when I can see how different people approach or describe the same thing.

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Posted: 10 December 2012 03:31 PM   [ Ignore ]   [ # 9 ]
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Heres an 8 step Tutorial on Adding custom shapes to clothing Ive just written.

1) Morph Genesis into the shape you want to work on and export it to OBJ. (IMPORTANT: Ensure the Scale of genesis is always set to 100%, V5, A3 Reby, the stephanies and other all reduce Genesis’s scale, make them 100% before you export)

2) Import the morphed Geneis in to modller and you wantever poly edit tool you have to fit the clothing well to the shape, (but just make sure you do not add or remove a single vert or poly) - when satistfied export it back to Obj and call it FBMshapename.
Example: ‘FBMVictoria5’ for V5, ‘FBMBasicFemale’ for Basic Female… etc. This will save you having to rename it in morphloader pro.

3) Load Genesis and you rigged item in to the scene and select Genesis

4) Dial in the the shape to Genesis that you have just modified the clothing for, then dial it back out again or Zero genesis (This is so Daz Generates one and gives you access the correct Property Group path in morph loader pro.

5) Now unselect genesis an select your clothing item. Open Morph Loader pro, You might need to bind a keyboard short cut for it in your settings. I bind the ‘M’ key to it.

6) Click choose morph and browes to your exported OBJ.

7) Expand the item in morphloader pro (click on the little down arrow next to its name) and set the following options in the steps below.

Property Group: here you must choose the correct path, Determine the target characters type is it female or male? Toon or realworld?
Victoria and stephanies etc go under Actor/Female/Realworld,
Aiko and Hitomi would go under Actor/Female/Stylized,
Basic Child would go under Actor/universal/realworld.
Michael 4 Would go under Actor/male/Realworld
Got it?
When you did step 4 ^ above, this will make the correct path avaliable to you in the drop down menu in morph loader pro, So you wont have to fiddle about, finding it ot typing it in.

Create Control property: Set to ‘NO’.

Reverse Deformations: Set to ‘NO’

Overwrite Existing: Set to “Deltas and ERC Links”

8) DONE! Click load and now test, when you dial the shape in genesis, you clothing should morph in to your custom shape.

Trouble shooting: If Morphloader didnt give you an error but it doesnt work, try saving the clothing item and reloading it.
If that fails, re run ML Pro check your property group path and OBJ file names are correct, because those are the only other things that can cause it to fail if you make a mistake.
Lastly - just as an F.Y.I, your Custom morph .DSF’s are save to My Library/Data/Your Name/Your Product/Clothing Item name/Morphs.

Also Im happy to answer questions too, feel free to PM me.

Good luck.

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Posted: 10 December 2012 08:16 PM   [ Ignore ]   [ # 10 ]
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Bookmarked. Thank you for sharing that, Dogz!

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Posted: 10 December 2012 10:51 PM   [ Ignore ]   [ # 11 ]
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The transfer utility gives you all the FBM’s that is installed to your genesis character ie V5 M5 S5 H5 etc. Is that correct??? Is that tut that dogz posted for ‘custom’ FBM’s (Something only necessary if distortion is prominent with that shape and you wish to fix it)? - I’m still learning about all this LMAO

It’s also really helpful to see all these links and tuts compiled in one thread smile

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Posted: 11 December 2012 02:58 AM   [ Ignore ]   [ # 12 ]
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Spyro - 10 December 2012 10:51 PM

The transfer utility gives you all the FBM’s that is installed to your genesis character ie V5 M5 S5 H5 etc. Is that correct??? Is that tut that dogz posted for ‘custom’ FBM’s (Something only necessary if distortion is prominent with that shape and you wish to fix it)? - I’m still learning about all this LMAO

It’s also really helpful to see all these links and tuts compiled in one thread smile

No transfer utility doesnt make the custom FBMs, DS creates those on the fly when you dial in the shape.
The purpose of making custom FBMs yourself is that you can make them look better than DS Autofit can.
It depends on the garment and shape in question. Sometimes an Autofit can look fine (no need to make a custom FBM) but alot of the time it distorts in an ugly way.
‘Dog chewed up’ looking Shoes, and shirts that shrink wrap the breasts come to mind raspberry

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Posted: 11 December 2012 03:47 AM   [ Ignore ]   [ # 13 ]
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Yeah that’s what I meant… Transfer tool gives to default FBM’s (Fits)  But with many items of clothing (Especially footwear) Custom FBM’s need to be made, which is where your tut comes in real handy. I’m very much new to genesis clothing making, so all this is very much helpful smile - Just getting my head around it all lol

——————

EDIT: Yep, I just trialled some things I’m working on and I totally see the requirement for ‘custom FBM’s’ without them, it really messes up your models lol. (I wish there was a GOZ to 3ds Max…)

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Posted: 11 December 2012 03:59 AM   [ Ignore ]   [ # 14 ]
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3D Toons - 07 December 2012 09:10 AM

Thanks for the link….. help me a little on my way. Shame that the most important steps are still missing…... 

Basics: Adding Bones
Basics: Adjusting Weight Maps
Basics: Creating Custom Shapes (morphs)
Basics: Setting Up Surfaces

Hopefully they get done soon.

and why do you think this information is not given?
otherwise, anyone can create content.
once you know how it is here sometimes to go, you lose all your interest in your hobby 3d.
move on to digitaltutors, go there to learn more.

 

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Posted: 11 December 2012 04:53 AM   [ Ignore ]   [ # 15 ]
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fixme12 - 11 December 2012 03:59 AM
3D Toons - 07 December 2012 09:10 AM

Thanks for the link….. help me a little on my way. Shame that the most important steps are still missing…... 

Basics: Adding Bones
Basics: Adjusting Weight Maps
Basics: Creating Custom Shapes (morphs)
Basics: Setting Up Surfaces

Hopefully they get done soon.

and why do you think this information is not given?
otherwise, anyone can create content.
once you know how it is here sometimes to go, you lose all your interest in your hobby 3d.
move on to digitaltutors, go there to learn more.

Heh intreasting theory. but its a double edged sword for Daz, at the same time, more people learn to rig = more published artists = more products for Daz to sell and get 50% commission,
So I really doubt there is any grand conspiricy here, its just Daz being slack at documentation,  its just not their highest priority, thats all.

Spyro - 11 December 2012 03:47 AM

Yeah that’s what I meant… Transfer tool gives to default FBM’s (Fits)  But with many items of clothing (Especially footwear) Custom FBM’s need to be made, which is where your tut comes in real handy. I’m very much new to genesis clothing making, so all this is very much helpful smile - Just getting my head around it all lol

——————

EDIT: Yep, I just trialled some things I’m working on and I totally see the requirement for ‘custom FBM’s’ without them, it really messes up your models lol. (I wish there was a GOZ to 3ds Max…)

If you have Max check out the ‘morph modifer’ its really handy for adjusting UVs on custom FBMs,
E.g You made a female top, for Genesis but the UVs streatch when you dial in a shape with large breasts (like a Vicki or an Aiko):

1) Export the top with the Large breastes shape dialed in.
2) Import it to a max scene with the default mesh clothing loaded, (then move it to one side so its position doesn’t overlap the original)
3) With regular item selected, add the Morph modifier to the stack and define the large breasted one as the morph target.
4) now that you can dial in the morph in Max - (Just like you can in Daz Studio); you can relax the UVs around the breasts a bit so they dont streatch as bad.
5) Dial out the morph and re export to DS and save it over the old version of your top.

Of course you can also do this via saving and loading UVs, but i find that in Max that doesnt work very well. (its buggy and some times screws the UVs up completely)

 

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