Do you happen to have a light in your scene with a blank name (”“)? Please note that UberAreaLight is not a true light but a surface shader that makes a surface emit light. Make sure the surface has the correct shader assignment. You might try creating start from a new scene to see if you still get the problem.
I exited and reloaded and same problem. I even exited and created a totally new scene just for testing.
Could this line in my log be the problem:
C:\Program Files\DAZ 3D\DAZStudio4\plugins\dzgoz.dll failed to load. Cannot load library C:\Program Files\DAZ 3D\DAZStudio4\plugins\dzgoz.dll: The specified procedure could not be found.
I’ve attached 3 example pictures.
In the first, the AreaLight plane has been rotated in the X to 120.5 and in the Y to 77.9. This should be angled UP at the wall but instead, there’s no light above the plane.
In the second example, the X has been rotated to 176.05 and the Y to 77.9. This should be almost straight up… but the light appears to be shooting straight down.
In the third example, the X has been re-set to 0. This should be sending light straight down and… it appears to be, although there’s an odd line and it looks remarkably like the second example.
This isn’t the behavior I’ve come to expect out of the AreaLights (which I love with all my being and use in almost every picture I do.)