What I’m trying to do, is use 1 object to create a hole in a 2nd object (think making doors and windows in a wall).
So
Step 1, I create the 2 objects in DS.
Step 2, I send them to Hexagon, and use the Boolean tool to cut 1st from 2nd.
Which leads to the first question, why is Hexagon acting as if I also wanted to merge coplanar faces (which I suspect is the cause of every other problem!)?
Step 3 I send it back to DS, which decides the hole is covered by a plane on both sides.
Step 4, bash head against desk, search forums, finally in desperation start using random options.
Step 5, rejoice that “create n-gons” solves the original problem and now I have an object with a hole in that DS doesn’t want to keep filling.
Step 6, scream as if my soul were being ripped assunder as n-gons create edges in whats supposed to be a flat surface that DS now decides must be shadowed.
Which leads to the 2nd question, Is it really supposed to be this difficult and frustrating to subtract 1 shape from another?
Step 7, decide I can maybe live with that, and if I say “its added character and age, and I didn’t need to be creative with the texture” often enough, I can continue.
Step 8, get really brave, and try subtracting 2 objects from 1
Step 9, Wonder just why hexagon felt the need to create an internal edge between those 2 new holes.
Step 10 Search forums, and wonder am i really the only person thats needed to cut a hole in a wall for a door and some fancy window frames?
Which leads us to the final question, am I doing something wrong (well clearly I am, this just seems to easy a task to be causing this much frustration)?, if so what? and is there a better way to make holes in objects?


