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The Displacement tool is SOOO COOL!
Posted: 05 December 2012 11:45 AM   [ Ignore ]
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I’m amazed… sorry, I know this is lame, but I get off on the little things…

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Posted: 05 December 2012 12:56 PM   [ Ignore ]   [ # 1 ]
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Displacement tool??

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Posted: 05 December 2012 01:23 PM   [ Ignore ]   [ # 2 ]
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I mean, in the materials… that’s how I got the fuzz on the hat smile

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Posted: 05 December 2012 01:28 PM   [ Ignore ]   [ # 3 ]
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LOL yeah displacement is often missed out…..it can make a huge difference at times to the overall look of an image.

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Posted: 05 December 2012 01:38 PM   [ Ignore ]   [ # 4 ]
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I only figured it out because I saw some promos for the Fantasy Super suit package, and was wondering how the heck they got those fuzzy materials… thought it was modelled, then I saw there were no aditional models in the package and thought… could it be displacement?  Guess so!  You reelly gotta dial it up, though… this has a basic noise map with displacement at 600%

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Posted: 05 December 2012 01:47 PM   [ Ignore ]   [ # 5 ]
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so how do you do that?  I don’t even know where to find displacement?

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Posted: 05 December 2012 01:50 PM   [ Ignore ]   [ # 6 ]
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It’s under material settings.  Usually just below Bump.  Like I said, had to dial it way up for this… when I post the Christmas Katya materials with this hat you’ll have opportunity to look at what i did.

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Posted: 05 December 2012 02:02 PM   [ Ignore ]   [ # 7 ]
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that would be on the surface tab? Sorry I haven’t discovered where alot of things are yet

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Posted: 05 December 2012 02:09 PM   [ Ignore ]   [ # 8 ]
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Yes Surfaces Pane (Tab) Displacement in Daz Studio works on the basis that on a displacement map 128, 128,128 grey is neutral, black in inward displacement ans white outward

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Posted: 05 December 2012 02:25 PM   [ Ignore ]   [ # 9 ]
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That RGB value of 128/128/128 is VERY important to remember!!!!  It allows you to displace parts of a surface material, while leaving other parts alone!

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Posted: 05 December 2012 02:29 PM   [ Ignore ]   [ # 10 ]
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http://www.ShareCG.com/v/66147/view/21/DAZ-Studio/Christmas-for-Katya

It’s up… let me know if it’s missing anything.

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Posted: 05 December 2012 02:45 PM   [ Ignore ]   [ # 11 ]
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One the super suit, the fuzzy look is a special material made by one of the PAs, Fisty I think and I dont think it relies on displacement.  Though displacement would be the default method.

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Posted: 05 December 2012 03:18 PM   [ Ignore ]   [ # 12 ]
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Okay… oh well… it still got me to where I’m at smile

I’ll bet it’s basically a displacement shader of some sort or other…  Fisty made the best glass and water materials, I"d be lost without them!  Forget where I got them, though…

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Posted: 05 December 2012 03:26 PM   [ Ignore ]   [ # 13 ]
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Mattymanx - 05 December 2012 02:45 PM

One the super suit, the fuzzy look is a special material made by one of the PAs, Fisty I think and I dont think it relies on displacement.  Though displacement would be the default method.

That’s surprising Matty as when I imported it in to shader mixer it looked similar to the network that I set up with Yacomo and Syndaryl’s help so I’d assumed it had been Mariah who made the materials…

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