I am trying to create content for my Unity3D based project and I have hard time get it out of Carrara. FBX animations seems not to be working, there are some problems with geometry (mostly on duplicated and then transformed objects) but the biggest problem is to deal with Carrara shaders…they are not compatible with Unity3D and all I get is ugly looking textures. Can’t find any documentation at the Unity3D site, seems there is no info in Carrara forum as well.
Anyone has pointers tips etc. how to transfer complex shaders to Unity3D with some sort of fidelity ? Any help appreciated. Thanks.