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How is it that I can have pokethrough in a render, but not is the OpenGL preview?
Often that's down to displacement, which doesn't show in preview.
But I have no displacement map on the item.
Or on Genesis (or whatever the wearer is)?
Also...have you moved anything before hitting render?
You may have to wait for the smoothing to finish calculating...
I hadn't applied a smoothing modifier because it appeared that the outfit didn't have any poke through issues in the OpenGL preview.
When I apply the smoothing modifier it just makes things worse as the poke through appears in the preview and I have to crank the modifier up so high to get rid of it that it becomes useless. I guess I'll just have to bite the bullet and remodel the outfit. It just seems so weird that it would look perfectly fine in an OpenGL rendering but then look like crap when given a high quality render.
Ha! I figured it out. Somehow in the Mesh Resolution I had accidentally turned on "soft corners and edges.". Made it sharp and now it's working fine.
Well...I guess that's something else to look for.
also try using "Transfer Active Morphs"
mjc1016 said:Well...I guess that's something else to look for.
Yeah I must have accidentally set that. It's not a function I normally use, or even know what it does exactly.... except produce poke-through.
ghastlycomic said:mjc1016 said:Well...I guess that's something else to look for.
You set smoothing...and that is part of the smoothing.
Basically it's the same function as 'bevelling'/filleting/creasing an edge in a modelling program...it preserves the edge 'hardness' (makes the edge sharp as opposed to soft and flowing).