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Poke poke poke poke poke
Posted: 05 December 2012 07:17 AM   [ Ignore ]
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How is it that I can have pokethrough in a render, but not is the OpenGL preview?

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Posted: 05 December 2012 08:44 AM   [ Ignore ]   [ # 1 ]
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Often that’s down to displacement, which doesn’t show in preview.

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Posted: 05 December 2012 04:35 PM   [ Ignore ]   [ # 2 ]
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But I have no displacement map on the item.

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Posted: 05 December 2012 04:58 PM   [ Ignore ]   [ # 3 ]
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Or on Genesis (or whatever the wearer is)?

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Posted: 05 December 2012 05:53 PM   [ Ignore ]   [ # 4 ]
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Also…have you moved anything before hitting render?

You may have to wait for the smoothing to finish calculating…

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Posted: 05 December 2012 06:16 PM   [ Ignore ]   [ # 5 ]
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I hadn’t applied a smoothing modifier because it appeared that the outfit didn’t have any poke through issues in the OpenGL preview.

When I apply the smoothing modifier it just makes things worse as the poke through appears in the preview and I have to crank the modifier up so high to get rid of it that it becomes useless. I guess I’ll just have to bite the bullet and remodel the outfit. It just seems so weird that it would look perfectly fine in an OpenGL rendering but then look like crap when given a high quality render.

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Posted: 05 December 2012 06:23 PM   [ Ignore ]   [ # 6 ]
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Ha! I figured it out. Somehow in the Mesh Resolution I had accidentally turned on “soft corners and edges.”. Made it sharp and now it’s working fine.

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Posted: 05 December 2012 07:22 PM   [ Ignore ]   [ # 7 ]
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Well…I guess that’s something else to look for.

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Posted: 05 December 2012 07:35 PM   [ Ignore ]   [ # 8 ]
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also try using “Transfer Active Morphs”

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Posted: 05 December 2012 08:55 PM   [ Ignore ]   [ # 9 ]
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mjc1016 - 05 December 2012 07:22 PM

Well…I guess that’s something else to look for.

Yeah I must have accidentally set that. It’s not a function I normally use, or even know what it does exactly…. except produce poke-through.

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Posted: 05 December 2012 09:27 PM   [ Ignore ]   [ # 10 ]
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ghastlycomic - 05 December 2012 08:55 PM
mjc1016 - 05 December 2012 07:22 PM

Well…I guess that’s something else to look for.

Yeah I must have accidentally set that. It’s not a function I normally use, or even know what it does exactly…. except produce poke-through.

You set smoothing…and that is part of the smoothing.

Basically it’s the same function as ‘bevelling’/filleting/creasing an edge in a modelling program…it preserves the edge ‘hardness’ (makes the edge sharp as opposed to soft and flowing).

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