Hi all, hoping for a little help here.
I am building various props/sets/garments for Daz in 3ds Max (currently using version 2012 but have had the same issue with previous versions) using the OBJ format.
Everything exports and imports cleanly, except when the objects appear in Daz they are grossly out of scale and rotated on their axis from how they were modeled in Max.
For props this isn’t really a major problem. I just re-scale them in Daz, apply the textures, and save. For clothing, however, I scale, rotate, and match the garment to the model before running the Transfer Utility, and as soon as the utility is finished the mesh returns to its original gigantic (or minuscule) size and orientation.
The garments are modeled in Max using a Genesis shape exported from Daz as the base, so in Max the garment is relative to the model in size, proportion, and location. I have tried various different unit scales within Max (inches, millimeters, generic, etc) as well as different export presets (none, Daz3d, Poser), and different import presets in Daz (3ds Max, custom, etc).
I have not had much luck getting meshes exported from Max to import into Daz in their proper scale and orientation.
Can anyone shed some light?
Of course, it takes posting here for me to partially solve the issue myself. I have figured out the orientation and relative position to the origin, and have worked out a combination of export and import settings that mostly get the scale correct. I would still be interested in learning the workflow of other artists who export from Max to Daz and see how they line up with mine.