The hair does come with the clothes. If you look under resources for the template, there is one for the hair, so yes, you get the hair and from the clay render as Richard mentioned, you don’t have to use it to use the outfit.
I purchased it and the textures. The hair is included. The hat is a conformer, and does not have any morphs to have it sit flat. It does not have a separate bone for the tail/jingle, either, so even if you tried playing parenting games, it’d probably require a lot of fiddling with D-Formers to make the tail sit right. As to using it on M5… So long as you had a fairly flat hair, I would think it should work since this is Genesis after all…
My biggest issue with the set is that the dress responds very badly to changes in breast size. And smoothing & collision doesn’t help—it just moves the pokethrough around. I ended up having to go in and *double* the auto-generated breast morphs in the dress to get it to fit. The one ‘fit’ morph in the dress didn’t help; it again just caused smoothing & collision to move the pokethrough locations around. Usually the auto-generated morphs in Genesis conforming tops deal fairly well with changes to breast size, but this particular dress wants to be ramrod straight when smoothing & collision is turned off, such that it cuts through the breasts for all but the most flat-chested settings. That then requires smoothing & collision to do a lot of work trying to fix it, and I spent a good couple hours testing different smoothing & collision levels and never got anything satisfactory until I went in and changed the auto-generated breast morphs in it.
There is also a built in function in DAZ Studio that will overcome your issue but I’m at work right now and don’t have DS on this work machine. It’s not collision it’s some else. Puffs things up but used in really increments it works great to correct issues like this….
Hair is included. Hair is a separate conforming figure. You can use it on its own but result is not perfect on the forehead ( even with “push modifier” or magnets ). It is quite small though.
Regarding the fur, I strongly advise you to avoid raytraced shadows or high quality ambient occlusion with uberEnv
Can you tell us if there is a hole in the hair if the hat is not on?
The hair is complete, so can be used stand-alone. It doesn’t have any movement or other customization morphs, however, like most dedicated hair products come with.
The push modifier affects the entire object, though, right? It’s akin to a geometry shell offset, but without using a shell. So while it could help with the pokethrough on the breasts, it would also push the rest of the outfit away from the underlying Genesis figure. Depending on the clothing item, that may or may not be visually usable. (Though for the Santa Baby Dress, it’d probably be OK since it’s one piece and so wouldn’t show gaps between it and the Genesis figure elsewhere.)
I looked at the list of items created by the Santa Baby vendor, and saw that Bloodmage is another recent Genesis item from them. That, too, had problems with refusing to take dialed up breast morphs now that I think about it (the two main breast morphs I use are Breast Size and Breast Implant). With Bloodmage, I changed the design of the character I was after and worked around the pokethroughs by using the polygon group editor to make the strap around the breasts a separate material zone that I then hid to make it into a topless outfit (Bloodrites - Initiation). So what are they doing in their rigging that makes it not work well with the auto-follow morphs?
(Some might argue after looking at the linked image that I use excessive breast morph settings. (While large, they are still within realm of reason in the real world with plastic surgery. Even I don’t particularly care for the super-ginormous stuff you see in a lot of renders on dA.) But with Santa Baby, I tried using breast sizes much smaller than I normally use while experimenting with the smoothing and collision levels and still couldn’t get it pokethrough-free.)