masi3vee - 04 December 2012 10:54 AM
Wow… sounds like I’m opening a can of worms that might not be worth it. Could I take an existing cap-sleeve top that I have and just apply the texture of the half-sleeve one to it? What I’m wanting to do is take the top from a DAZ soccer uniform (the black and white one… can’t recall the prod name at the moment) and shorten the sleeves. I have not bought the product yet so I can’t experiment.
(And no, I don’t want to re-distribute the item… this is for my use.)
Thanks for your replies!
That is a definite maybe…
Everything that takes textures should be UV mapped (a way of mapping the 3d coordinates to the 2D texture)...so the likelyhood of two different items sharing the same mapping is extremely low. But if the layout is similar and stretching won’t be a problem…it could work. But that still won’t shorten the sleeves.
To to that one of the easiest ways is to make a transparency map and apply it to the ‘opacity’ channel (in surfaces)...basically make an image of the item (most have a texture map or template to start with). Black is transparent, white opaque…and you paint the areas you want to disappear, black…
All of that needs to be done in an image editor…like Photoshop or GIMP.
(template/maps are from my own t-shirt)
First image…template
Second…‘base’ transmap
Third…shorter sleeves